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Compare scripts via object_id #1036
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API docs are being generated and will be shortly available at: https://godot-rust.github.io/docs/gdext/pr-1036 |
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Thank you!
if object_script_variant | ||
.object_id() | ||
.map(|instance_id| instance_id != script.instance_id()) | ||
.unwrap_or(true) | ||
{ |
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It looks like this changes behavior:
previous condition was a != b
so if a
is null, the overall condition is only true if b
is not null.
now it's a.map(|a| a != b).unwrap_or(true)
meaning if a
is null, the whole condition is always true.
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btw, this could be Option::map_or()
, no?
@@ -371,6 +373,8 @@ where | |||
}; | |||
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let get_instance_fn = sys::interface_fn!(object_get_script_instance); | |||
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// SAFETY: object and language are alive and their sys pointers are valid |
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// SAFETY: object and language are alive and their sys pointers are valid | |
// SAFETY: object and language are alive and their sys pointers are valid. |
Follow up for #1013 that adds
SAFETY
comment to unsafe block and usesobject_id()
for script object comparison.