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Improvement: Berberis Helper Rework #3147
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@@ -20,8 +20,11 @@ import at.hannibal2.skyhanni.utils.RenderUtils.drawDynamicText | |
import at.hannibal2.skyhanni.utils.RenderUtils.drawFilledBoundingBoxNea | ||
import at.hannibal2.skyhanni.utils.RenderUtils.expandBlock | ||
import at.hannibal2.skyhanni.utils.SimpleTimeMark | ||
import at.hannibal2.skyhanni.utils.SpecialColor.toSpecialColor | ||
import at.hannibal2.skyhanni.utils.toLorenzVec | ||
import net.minecraft.client.Minecraft | ||
import net.minecraft.init.Blocks | ||
import net.minecraft.util.BlockPos | ||
import net.minecraft.util.EnumParticleTypes | ||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent | ||
import java.awt.Color | ||
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@@ -33,10 +36,30 @@ object RiftWiltedBerberisHelper { | |
private val config get() = RiftAPI.config.area.dreadfarm.wiltedBerberis | ||
private var isOnFarmland = false | ||
private var hasFarmingToolInHand = false | ||
private var berberisList = listOf<LorenzVec>() | ||
private var lastSpawn = SimpleTimeMark.now() | ||
private var lastSyncedAt = SimpleTimeMark.now() | ||
private var lastUpdated = SimpleTimeMark.now() | ||
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// the bounds of each berberis plot | ||
private val plots = arrayOf( | ||
Plot(LorenzVec(-54, 71, -128), LorenzVec(-41, 70, -117)), | ||
Plot(LorenzVec(-77, 72, -143), LorenzVec(-59, 71, -125)), | ||
Plot(LorenzVec(-87, 73, -169), LorenzVec(-69, 72, -152)), | ||
Plot(LorenzVec(-72, 73, -191), LorenzVec(-57, 72, -175)), | ||
Plot(LorenzVec(-35, 72, -185), LorenzVec(-22, 71, -171)), | ||
Plot(LorenzVec(-42, 72, -155), LorenzVec(-22, 70, -126)), | ||
) | ||
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private var closestPlot = 0 | ||
private var oldClosest = 0 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. change those two variable sto be of type |
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private var fallback = false | ||
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data class Plot(var a: LorenzVec, var b: LorenzVec) | ||
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private var list = listOf<WiltedBerberis>() | ||
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data class WiltedBerberis(var currentParticles: LorenzVec) { | ||
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var previous: LorenzVec? = null | ||
var moving = true | ||
var y = 0.0 | ||
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@@ -48,7 +71,9 @@ object RiftWiltedBerberisHelper { | |
if (!isEnabled()) return | ||
if (!event.isMod(5)) return | ||
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list = list.editCopy { removeIf { it.lastTime.passedSince() > 500.milliseconds } } | ||
getClosestPlot() | ||
updateBerberisList() | ||
sync() | ||
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hasFarmingToolInHand = InventoryUtils.getItemInHand()?.getInternalName() == RiftAPI.farmingTool | ||
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@@ -59,10 +84,6 @@ object RiftWiltedBerberisHelper { | |
} | ||
} | ||
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private fun nearestBerberis(location: LorenzVec): WiltedBerberis? = | ||
list.filter { it.currentParticles.distanceSq(location) < 8 } | ||
.minByOrNull { it.currentParticles.distanceSq(location) } | ||
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@SubscribeEvent | ||
fun onReceiveParticle(event: ReceiveParticleEvent) { | ||
if (!isEnabled()) return | ||
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@@ -71,13 +92,14 @@ object RiftWiltedBerberisHelper { | |
val location = event.location | ||
val berberis = nearestBerberis(location) | ||
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// the purple particles on the edges dont get touched, just cancel them if the setting is on | ||
if (event.type != EnumParticleTypes.FIREWORKS_SPARK) { | ||
if (config.hideParticles && berberis != null) { | ||
event.cancel() | ||
} | ||
return | ||
} | ||
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// the firework sparks in the center may get cancelled, but the below code runs on them | ||
if (config.hideParticles) { | ||
event.cancel() | ||
} | ||
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@@ -110,6 +132,7 @@ object RiftWiltedBerberisHelper { | |
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@HandleEvent | ||
fun onPlaySound(event: PlaySoundEvent) { | ||
// mute sounds if setting on | ||
if (!isMuteOthersSoundsEnabled()) return | ||
val soundName = event.soundName | ||
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@@ -122,35 +145,128 @@ object RiftWiltedBerberisHelper { | |
fun onRenderWorld(event: LorenzRenderWorldEvent) { | ||
if (!isEnabled()) return | ||
if (!hasFarmingToolInHand) return | ||
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if (config.onlyOnFarmland && !isOnFarmland) return | ||
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if (fallback) fallbackRender(event) | ||
else primaryRender(event) | ||
} | ||
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@HandleEvent | ||
fun onConfigFix(event: ConfigUpdaterMigrator.ConfigFixEvent) { | ||
event.move(71, "rift.area.dreadfarm.wiltedBerberis.hideparticles", "rift.area.dreadfarm.wiltedBerberis.hideParticles") | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. you dont need to bup the version from 60 to 71, you dont change existing config elements |
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} | ||
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private fun getClosestPlot() { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. instead of this approach with array list, two for loops and manual comparing each entry against the prevous losetest plot, you can use lamda functions on a map like .minBy() to get the clostest plot. i think of something like |
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// calculates the player's distance to the center of each plot, then sets closestPlot to the smallest | ||
val plotDistances = arrayListOf(0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | ||
for (i in 0..5) { | ||
val plotCenter = plots[i].a.middle(plots[i].b) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. please only calculate the middle location once, then reuse the same value |
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plotDistances[i] = LocationUtils.playerLocation().distance(plotCenter) | ||
} | ||
for (i in 0..5) if (plotDistances[i] < plotDistances[closestPlot]) closestPlot = i | ||
} | ||
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private fun updateBerberisList() { | ||
// if the player enters a new plot, clear the list of berberis locations | ||
if (closestPlot != oldClosest) berberisList = berberisList.editCopy { clear() } | ||
oldClosest = closestPlot | ||
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// when a berberis grows in the current plot, add its location to the end of the list | ||
val plotCornerA = plots[closestPlot].a.toBlockPos() | ||
val plotCornerB = plots[closestPlot].b.toBlockPos() | ||
for (block in BlockPos.getAllInBox(plotCornerA, plotCornerB)) { | ||
if (block.toLorenzVec().getBlockAt() == Blocks.deadbush && !berberisList.contains(block.toLorenzVec())) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. merge all usages of |
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berberisList = berberisList.editCopy { add(block.toLorenzVec()) } | ||
lastSpawn = SimpleTimeMark.now() | ||
lastUpdated = SimpleTimeMark.now() | ||
} | ||
} | ||
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// remove first berberis from list if broken and no berberis have grown in the last 1/4 seccond | ||
// (to stop you from breaking it before they all spawn in) | ||
while (berberisList.isNotEmpty() && berberisList[0].getBlockAt() != Blocks.deadbush && lastSpawn.passedSince() > 250.milliseconds) { | ||
berberisList = berberisList.editCopy { removeFirst() } | ||
lastUpdated = SimpleTimeMark.now() | ||
} | ||
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// update the berberis list for the original system | ||
list = list.editCopy { removeIf { it.lastTime.passedSince() > 500.milliseconds } } | ||
} | ||
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private fun sync() { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. give this function a better name |
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// check if the new system is right about which bush to break. If the particle is still moving, assume it's right for now | ||
for (berberis in list) { | ||
with(berberis) { | ||
// if there is a particle in the same place as where the new helper thinks the next bush is, | ||
if (berberisList.isNotEmpty() && (currentParticles.distance(berberisList[0])) < 1.3 && | ||
currentParticles.distanceToPlayer() <= 20 && y != 0.0 | ||
) { | ||
lastSyncedAt = SimpleTimeMark.now() | ||
} | ||
// or if there is a moving particle | ||
if (moving) { | ||
lastSyncedAt = SimpleTimeMark.now() | ||
} | ||
} | ||
} | ||
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// if we've been desynced (new system wrong) for more than 2 secconds and the list hasn't updated in that time, | ||
// switch to fallback mode. switch off of fallback once the plot is cleared | ||
if (lastSyncedAt.passedSince() > 1000.milliseconds && lastUpdated.passedSince() > 1000.milliseconds) fallback = true | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. use |
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if (berberisList.isEmpty()) fallback = false | ||
} | ||
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private fun fallbackRender(event: LorenzRenderWorldEvent) { | ||
for (berberis in list) { | ||
with(berberis) { | ||
if (currentParticles.distanceToPlayer() > 20) continue | ||
if (y == 0.0) continue | ||
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val location = currentParticles.fixLocation(berberis) | ||
if (!moving) { | ||
event.drawFilledBoundingBoxNea(axisAlignedBB(location), Color.YELLOW, 0.7f) | ||
event.drawBox(location, config.highlightColor.toSpecialColor(), 0.7f) | ||
event.drawDynamicText(location.up(), "§eWilted Berberis", 1.5, ignoreBlocks = false) | ||
} else { | ||
event.drawFilledBoundingBoxNea(axisAlignedBB(location), Color.WHITE, 0.5f) | ||
event.drawBox(location, Color.WHITE, 0.5f) | ||
previous?.fixLocation(berberis)?.let { | ||
event.drawFilledBoundingBoxNea(axisAlignedBB(it), Color.LIGHT_GRAY, 0.2f) | ||
event.drawBox(it, Color.LIGHT_GRAY, 0.2f) | ||
event.draw3DLine(it.add(0.5, 0.0, 0.5), location.add(0.5, 0.0, 0.5), Color.WHITE, 3, false) | ||
} | ||
} | ||
} | ||
} | ||
} | ||
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@HandleEvent | ||
fun onConfigFix(event: ConfigUpdaterMigrator.ConfigFixEvent) { | ||
event.move(60, "rift.area.dreadfarm.wiltedBerberis.hideparticles", "rift.area.dreadfarm.wiltedBerberis.hideParticles") | ||
private fun primaryRender(event: LorenzRenderWorldEvent) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. better name |
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if (berberisList.isEmpty()) return | ||
var alpha = 0.8f | ||
var previousBerberis: LorenzVec? = null | ||
event.drawDynamicText(berberisList[0].up(), "§eWilted Berberis", 1.5, ignoreBlocks = false) | ||
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berberisList.take(config.previewCount + 1).forEachIndexed { i, loc -> | ||
// box it with half the opacity of the previous box, first in list is highlighted | ||
if (i == 0) event.drawBox(loc, config.highlightColor.toSpecialColor(), alpha) | ||
else event.drawBox(loc, Color.WHITE, alpha) | ||
alpha *= 0.6f | ||
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// if there's a previous berberis, draw a line to it. The line from the 2nd to the 1st should be highlighted | ||
if (i == 1) { | ||
previousBerberis?.let { | ||
event.draw3DLine(loc.add(0.5, 0.5, 0.5), it.add(0.5, 0.5, 0.5), config.highlightColor.toSpecialColor(), 4, false) | ||
} | ||
} else { | ||
previousBerberis?.let { | ||
event.draw3DLine(loc.add(0.5, 0.5, 0.5), it.add(0.5, 0.5, 0.5), Color.WHITE, 2, false) | ||
} | ||
} | ||
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previousBerberis = loc | ||
} | ||
} | ||
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private fun axisAlignedBB(loc: LorenzVec) = loc.add(0.1, -0.1, 0.1).boundingToOffset(0.8, 1.0, 0.8).expandBlock() | ||
private fun nearestBerberis(location: LorenzVec): WiltedBerberis? = | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. try to change the logic so that the distance is only getting calculated once per entry, not twice |
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list.filter { it.currentParticles.distanceSq(location) < 8 } | ||
.minByOrNull { it.currentParticles.distanceSq(location) } | ||
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private fun LorenzVec.fixLocation(wiltedBerberis: WiltedBerberis): LorenzVec { | ||
val x = x - 0.5 | ||
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@@ -159,6 +275,12 @@ object RiftWiltedBerberisHelper { | |
return LorenzVec(x, y, z) | ||
} | ||
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private fun axisAlignedBB(loc: LorenzVec) = loc.add(0.1, -0.1, 0.1).boundingToOffset(0.8, 1.0, 0.8).expandBlock() | ||
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private fun LorenzRenderWorldEvent.drawBox(location: LorenzVec, color: Color, alphaMultiplier: Float) { | ||
drawFilledBoundingBoxNea(axisAlignedBB(location), color, alphaMultiplier) | ||
} | ||
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private fun isEnabled() = RiftAPI.inRift() && RiftAPI.inDreadfarm() && config.enabled | ||
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private fun isMuteOthersSoundsEnabled() = RiftAPI.inRift() && | ||
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There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
give this
list
below better names to differentiate