Horde3D version 2.0.1
Patch release. There are following updates and bug fixes:
- Fixed shadow issue with one light, when shadow disappears if camera is near shadow casting object or at a specific angle.
- Fixed shadow issue with multiple lights, when shadow disappeared for one of the lights when shadow casting object is not visible by current camera.
- Fixed compiling under Linux with GCC 10.
- Fixed compiling with MinGW.
- Terrain sample now respects 'HORDE3D_BUILD_EXAMPLES' define.
- Collada converter now allows using material id instead of material name.