Releases: ivan-mogilko/ags-spritevideo
Releases · ivan-mogilko/ags-spritevideo
v0.9.7
v0.9.6
- Support Android version (renders with OpenGL ES 2.0).
- Videos and external PNG files are read using newer AGS engine File API if available, since 3.6.1 (will fallback to standard direct file reading if run with older engine). This lets to stream assets packed inside a game data pack too. This is the only method that will work on Android if game is packaged as APK.
- Plugin will print debug messages to stdout if failed to open file for logging.
- Fixed printing overly verbose "RENDER screen WxH" message.
v0.9.4
- Fixed plugin not recovering correctly after restoring a game save, if there were sprites with the assigned Parent.
- For Direct3D also detect 32-bit mode by testing for D3DFMT_A8R8G8B8 format, along with the D3DFMT_X8R8G8B8 (this is just in case the backbuffer format is different in the engine).
- Fixed plugin's title it reports to the Editor (was remaining "Direct3D Plugin".
v0.9.3
Renamed plugin to SpriteVideo, because Sprite3D looks misleading.
- Added link to this repository's wiki in the About dialog box (for design-time plugin).
v0.9.2
- Fixed D3D_Sprite's Tint properties not working in OpenGL mode.
- Fixed plugin crash when exiting game while video is playing.
v0.9.1
- Reimplemented D3D.OpenSpriteFile with libpng, now working in OpenGL too.
- Fixed Theora Video Manager making plugin hang on game exit.
v0.9 -- preliminary test release
Based on the old "Direct3D" plugin by AJA.
Now featuring:
- OpenGL render support;
- Linux build.