Skip to content

Main Menu Bar

Nicholas Seavert edited this page Apr 9, 2018 · 12 revisions

File Menu

File Menu

New Project: Allows you to clear all bounding box, vector, and particle settings, as well as the node graph which creates a fresh project to work from.

Open Project: Opens a project file.

Open Recent: Shows the 10 most recent projects that have been worked on.

There is also a Restore Previous Project option which loads the last project saved, or unsaved that you have worked on. If you crash, this may restore your lost work. As soon as you click New Project or Open Project, this restore file will immediately be overwritten!

Save Project: Allows you to save your current project.

Save Project As: Allows you to save a separate copy of your current project under another name.

Export Vector Field: A node inside of the node graph must be previewed, by Double-Clicking it, for you to have the ability to export the vector field shown in the 3D Viewport. The file will be saved with a .fga extension which seamlessly imports into Unreal Engine 4. If you are using our unity plugin, you need to save the vector field with a .txt extension.

If you are using the trial version of the software, you will see a number which shows how many exports you have left. The default starting number is 10.

Exit Program: This closes the software.

View Menu

https://i.imgur.com/oIb8B3P.png

Show Node Graph: If checked, it shows the Node Graph Tab. If unchecked it hides the Node Graph Tab.

Show Node Info: Shows or hides the Node Info Tab.

Show Settings: Shows or hides all settings tabs.

Show View: Shows or hides the 3D Viewport.

Preferences Menu > Show Preferences

Preferences

Misc Settings: A collection of settings that control miscellaneous things such as export settings, visuals, and slicing.

Export:

  • Reference Unit: This changes the exported bounding box size. We highly recommend that you keep 256 (units) selected. In the vector fields exported file the bounding box size may be -1 -1 -1 | 1 1 1 in size which would be extremely small in UE4. Use the smaller options if your engine reads vector fields in meters.

  • Target Coordinate System: This changes the coordinate system that the vector field uses when exported.

Visuals:

Node Graph:

GUI:

Slicing:

Draw Toggles:

Default Folders:

Reset Misc Settings.

Key Bindings:

Rebindable Keybindings: Keybindings that you can rebind by Left-Clicking on the orange box and pressing any combination of keys you want.

Non-Rebindable Keybindings: Keybindings that you cannot edit.

Help Menu