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Releases: kmhcreative/MondriPong

MondriPong 1.6

12 Apr 17:47
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  • Fixed paddle line color error if you played a gray-bordered game mode followed by a black-bordered game mode
  • Added a "stuck" tracker so if ball bounces between the paddles 7 times the last one ends with a "slam" that sends the ball in a new direction.
  • Improved AI for computer player - now increases responsiveness each round of tournament (up to fourth round), checks the ball's previous Y position against the current one so it better knows whether to move up or down or stay put.
  • Fixed CSS positioning of on-screen controls
  • Added orientation-aware player non-color player name adjust (switches between Left/Bottom and Right/Top now depending on game orientation)

MondriPong 1.5

11 Apr 02:51
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  • Added 4 new game modes based on actual Mondrian compositions
  • Added option to use images of actual paintings as backgrounds, if available.
  • Updated "About" screen to include information about the original compositions.
  • Moved sound effects out of Game object
  • Audio element(s) now written dynamically depending on if it is mobile or desktop
  • Added audiosprite to accommodate single audio stream limit on mobile devices.
  • Combined play/mute into single function that resolves for single/multiple audio streams.
  • Changed Main Loop to do update and draw inside setTimeout (animates a bit better)
  • Moved game option speed set to "Ready, Set, Go" function so game/round always begins at intended speed setting
  • Improved function that automatically adds game mode names to drop-down Options list
  • Fixed to clear round count if you hit "Quit" or "Play Again" in a Tournament
  • No longer assumes players are "Red" and "Blue," it uses paddle color name. If name is a hex or rgb code it uses "Left" and "Right."
  • Winbox on game/round over screen now uses paddle colors for game mode defined in stylesheet.
  • Game mode classname moved to "gamebox" element, allowing modes to change the appearance of more elements.

MondriPong 1.4

07 Apr 00:17
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  • Added delay to game scale/fill to prevent wrong size being if browser is resized or orientation is changed quickly
  • Added sound effects and an option to mute audio

MondriPong 1.3

05 Apr 02:06
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  • "Single Player" mode against a (really stupid) computer AI player
  • "Tournament" mode where winner is whomever wins most of 3, 5, 7, or 9 rounds
  • Single games and rounds will end when either player scores 11 points
  • Now has two game modes, one based on the 2010 "custard" GIF and the other on the 2016 "HappyToast" GIF
  • Additional game modes can be added by creating a new "modes" object with the game parameters
  • Game can be started at three different speeds (Easy, Normal, and Expert)
  • Difficulty can be added by increasing the speed as you play
  • Added a "spin" to the ball to prevent it being infinitely trapped between the paddles (it will eventually shake loose)
  • On-screen touch controls so it can be played on phones and tablets
  • Responsive layout that adapts to mobile device screens
  • Scale the game up/down to fit/fill the screen
  • Fullscreen mode (does not work on iOS devices)
  • Bookmark to Homescreen on iOS and Android to run like a native app
  • Added app and tile icons for mobile devices
  • Now uses a custom webfont for interface
  • Added an "About" page on Mondrian and the animated GIFs
  • Added background/bezel (which can be variably faded out if it's too distracting)
  • Redesigned game UI to accommodate new options, about, and game over screens

MondriPong 1.2

23 Mar 23:14
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Fixed collision detection on paddles

MondriPong 1.1

15 Feb 18:47
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  • Added believed source of original GIF to index and readme files
  • Added vertical lines to paddles
  • Objects now share draw function
  • Added contributor section to header of javascript
  • Fixed inconsistent code indentation
  • Removed vertical centerline (which is not in original GIF)

MondriPong 1.0

28 Jan 19:47
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First version of MondriPong, slapped together in about an hour and a half one afternoon.