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[Zelda BOTW only] Improved change of savedata format #136

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15 changes: 8 additions & 7 deletions zelda-botw/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@
<link type="text/css" rel="stylesheet" href="./zelda-botw.css" media="all"/>
<script type="text/javascript" src="../savegame-editor.js"></script>
<script type="text/javascript" src="./zelda-botw.js"></script>
<script type="text/javascript" src="./zelda-botw.clipboard.js"></script>
<script type="text/javascript" src="./zelda-botw.data.js"></script>
<script type="text/javascript" src="./zelda-botw.locations.js"></script>
<script type="text/javascript" src="./zelda-botw.icons.js"></script>
Expand Down Expand Up @@ -66,7 +67,7 @@ <h1>Savegame Editor for The legend of Zelda: BOTW</h1>
<div id="the-editor" class="wrapper hidden">
<!-- DEBUG -->
<div id="debug"></div>

<!-- TAB: HOME -->
<div id="tab-home">
<!-- RUPEES -->
Expand Down Expand Up @@ -154,7 +155,7 @@ <h3 class="border-red">Stats</h3>
</select>
</div>
</div>

<!-- Coordinates (Requires a memory editor) -->
<h3 class="border-green">Coordinates</h3>
<div class="row">
Expand All @@ -171,8 +172,8 @@ <h3 class="border-green">Coordinates</h3>
</div>






<!-- COMPLETIONISM -->
Expand Down Expand Up @@ -233,7 +234,7 @@ <h3 class="border-blue">Completionism</h3>
</div>
</div>
</div>

<!-- TAB: WEAPONS -->
<div id="tab-weapons">
<h3>Weapons</h3><div id="container-weapons"></div>
Expand Down Expand Up @@ -343,7 +344,7 @@ <h3 class="border-blue">Horses</h3>
<option value="AlbumPicture|PictureBook">Compendium</option>
</select>
<input id="input-custom-filter" type="text" placeholder="Search hash keys" onchange="BOTWMasterEditor.refreshResults()" />

| <label for="select-page">Page: </label>
<button id="page-prev" onclick="BOTWMasterEditor.prevPage()">&laquo;</button>
<select id="select-page" class="small" onchange="BOTWMasterEditor.setPage(this.selectedIndex)"></select>
Expand All @@ -352,7 +353,7 @@ <h3 class="border-blue">Horses</h3>

<table id="table"></table>
</div>
</div>
</div>
</div>


Expand Down
100 changes: 100 additions & 0 deletions zelda-botw/zelda-botw.clipboard.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,100 @@
/*
Clipboard used to store and loading item data when changing endianess.
*/
BOTW_Clipboard = {
clipboard: {
weapons: [],
bows: [],
shields: [],
clothes: [],
materials: [],
food: [],
other: []
},
clipboardFieldNames: {
ITEM_NAME: "name",
ITEM_ID: "id",
ITEM_MODIFIER: "modifier_id",
ITEM_MODIFIER_VALUE: "modifier_value",
ITEM_STOCK_OR_DURABILITY: "stock/durability"
},
_getClipboardAsArray: function(){
var result = [];
for(var category in this.clipboard){
for(var itemIndex=0;itemIndex<this.clipboard[category].length;itemIndex++){
var itemData = this.clipboard[category][itemIndex];
result.push(itemData);
}
}
return result;
},
_createClipboardItem: function(itemId, name, category, modifier, modifierValue, durabilityOrStock){
var item = {};
item[this.clipboardFieldNames.ITEM_ID] = itemId;
item[this.clipboardFieldNames.ITEM_NAME] = name;
//if(modifier !== null && modifierValue !== null){
item[this.clipboardFieldNames.ITEM_MODIFIER] = modifier;
item[this.clipboardFieldNames.ITEM_MODIFIER_VALUE] = modifierValue;
//}
item[this.clipboardFieldNames.ITEM_STOCK_OR_DURABILITY] = durabilityOrStock;
this.clipboard[category].push(item);
},
_pasteItemFromClipboard: function(itemData, itemNumber){
// If not item number is specified, the item will be added to the item pool
// By specifying an item number you can overwrite items
if(itemNumber === null){
itemNumber = document.getElementsByClassName("item-number").length;
}
if(itemNumber<SavegameEditor.Constants.MAX_ITEMS){
//var itemData = this.clipboard[clipboardCategory][itemClipboardIndex];
var itemId = itemData[this.clipboardFieldNames.ITEM_ID];
var category = SavegameEditor._getItemCategory(itemId);
var categorySingular = category.replace(/s$/,"");
var row = SavegameEditor._createItemRow(itemNumber, category);
document.getElementById('container-'+category).appendChild(row);
SavegameEditor._writeItemName(itemNumber,itemId);

SavegameEditor._setItemNameInDoc(itemNumber, itemData[this.clipboardFieldNames.ITEM_NAME]);
SavegameEditor._setItemDurabilityInDoc(itemNumber, itemData[this.clipboardFieldNames.ITEM_STOCK_OR_DURABILITY]);

//Add modifier select and input, since for some reason _createItemRow does not do that
var modifierColumns=['weapons','bows','shields'];
if(modifierColumns.indexOf(category)>=0){
if(category === "bows" && !itemId.startsWith('Weapon_')){
//do nothing (arrows do not have modifiers)
}else{
var modifierContainer=SavegameEditor._getRowFromItemNumber(itemNumber).children[2];
var modifierSelect = select('modifier-'+category+'-'+itemNumber, BOTW_Data.MODIFIERS.concat({value:0,name:SavegameEditor._toHexInt(0)}));
var modifierValue = inputNumber('modifier-'+category+'-value-'+itemNumber, 0, 0xffffffff, 0);
modifierContainer.appendChild(modifierSelect);
modifierContainer.appendChild(modifierValue);

SavegameEditor._setItemModifierInDoc(itemNumber, category, itemData[this.clipboardFieldNames.ITEM_MODIFIER]);
SavegameEditor._setItemModifierValueInDoc(itemNumber, category, itemData[this.clipboardFieldNames.ITEM_MODIFIER_VALUE]);
}
}
}
},
fillClipboardWithItems: function(){
var numberOfItems = document.getElementsByClassName("item-number").length;
for(var i=0; i<numberOfItems; i++){
var id = SavegameEditor._loadItemName(i);
var name = SavegameEditor._getItemNameFromDoc(i);
var category = SavegameEditor._getItemCategory(id);
var modifier = SavegameEditor._getItemModifierFromDoc(i,category);
var modifierValue = SavegameEditor._getItemModifierValueFromDoc(i,category);
var durabilityOrStock = SavegameEditor._getItemDurabilityFromDoc(i);
this._createClipboardItem(id, name, category, modifier, modifierValue, durabilityOrStock);
}
},
overwriteItemsWithClipboard: function(){

var clipboardAsArray = this._getClipboardAsArray();

for (var i=0; i<clipboardAsArray.length; i++){
var itemData = clipboardAsArray[i];
this._pasteItemFromClipboard(itemData, i);
}
}

}
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