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BTX_CAC_Compatibility

Modifies BTX (and BTXMinusWeapons, if present) for CAC.

Installation: (requires working BTX installation)

  • Download CustomBundle https://github.com/BattletechModders/CustomBundle version >= 0.2.96
  • Download IRTweaks https://github.com/BattletechModders/IRTweaks
  • Download IRBTModUtils https://github.com/BattletechModders/IRBTModUtils
  • Remove BTMLColorLOSMod and MechResizer from your BTX installation (as CAC and CU basically do the same)
  • Add IRBTModUtils and IRTweaks to your mods folder
  • Add CustomAmmoCategories, CustomComponents, CustomLocalization, CustomActivatableEquipment and CustomUnits to your mods folder (only add these 5 from CustomBundle, the rest is not needed)
  • Remove the folder CustomAmmoCategories/StreamingAssets
  • Add BTX_CAC_Compatibility, overriding files from anything previously mentioned and MissionControl and BiggerDrops

Component list (Clan & SLDF ones included):

  • Weapons (& Ammo)

    • Energy
      • PPC: added FI OFF mode
      • ER PPC: -
      • Snub PPC: single projectile, damage falloff over medium range
      • Laser: -
      • ER Laser: -
      • Pulse Laser: fixed animation
      • Tag: -
      • Flamer: added forestfires
    • Ballistic
      • AC: fixed firing speed, only one visual projectile
      • LBX: added cluster/slug ammo, cluster ammo uses CAC shells instead of multiple projectiles
      • UAC: fixed firing speed, only one visual projectile, added AC mode (1 shot, but +4 acc)
      • Gauss: -
      • MG: added double speed mode (double shots, -4 acc, +5 heat)
      • AMS: MG that shoots at incoming missles (20 shots at 0.5 acc) (can overload for 30 shots + jam chance / can be used as MG)
    • Missle
      • LRM: added hotload mode
      • Artemis IV LRM: added hotload mode, changed acc to +4 in direct fire (+0 indirect), added clustering
      • SRM: added inferno ammo (inferno causes fires everywhere)
      • Artemis IV SRM: added inferno ammo, added clustering, +4 acc
      • Streak SRM: added inferno ammo, added streak effect+clustering
      • Narc: -
      • ATM: added 3 modes instead of 3 ammo types, trading damage for range (Clan magic lets them be loaded with exactly the correct ammo types)
      • Infernos: Broken, use SRM inferno ammo instead (TODO check if something is still using them)
    • Artillery
      • Thumper: light artillery (replaces HM mortar / + version for Bull Shark)
      • Sniper: medium artillery (found in mining shops / TODO: add Helepolis HEP-3H mech, used by ComStar)
      • Long Tom: heavy artillery (special, only for Bull Shark with special event)
      • Arrow IV: medium artillery (lostech / FP reward / TODO: check how to add to itemcollections after 3044)
  • Electronics

    • ECM
      • Guardian ECM: -20% detectability, 180m aura (+4 defense, indirect immune, sensorlock immune) (friendly only) (blue)
      • Liao Prototype ECM: -10% detectability, 90m aura (+4 defense, indirect immune, sensorlock immune) (friendly only) (blue)
      • Packrat ECM (only in Packrat vehicle): 90m aura (+4 defense, indirect immune) (friendly + enemy) (blue)
    • AP
      • Beagle Active Probe: +150m sensor range, free action sensor lock, 120m active probe ping (free action) (brown)
      • Liao Prototype AP: +100m sensor range, 90m active probe ping (brown)
    • Mech Quiks
      • Improved Sensors Quirk: +50m sensor range (stacks with AP)
      • Improved Comms Quirk: 200m aura (removes sensorlock immune) (hostile only) (green)
  • Upgrades

    • AMS: Broken, use Ballistic Weapon AMS instead
    • TSM: Auto activates at >27 heat (*2 melee damage, + 60m movement)
    • Prototype TSM: Auto activates at >27 heat (*1.5 melee damage, +30m movement)
    • MASC: Activatable (*2 speed) (fail chance 15%, add up per turn in use)
  • TODO: edit texts

  • TODO: Tag & Narc to hit bonus instead of damage bonus?

  • TODO: NullSignature & Chamaeleon

  • TODO: LBX UAC range

  • TODO: targeting patch for indirect fire

  • TODO: price changes for ecm/ap, ams

  • TODO: Flamers & Inferno ammo balance

  • Known bugs: CustomLoc patchig strings, inferno/flamer floaties

Optional:

  • If you want Urban vehicles to leave blood on destruction, look at CACs settings and change "DrawBloodChance" to 0.3

  • manual deployment can be enabled via CU, set "DeployManual": to true to do so (warning: laggy)

  • TODO: Vehicles?

Credits:

  • CMiSSioN for CustomBundle
  • everyone involved in RougeTech (also Crackfox for Vanilla CAC) for examples and inspiration on how to use CB
  • Haree for BTX