Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Upgrading to Unity5 and adding support for merging multiple meshes prior to export #6

Open
wants to merge 16 commits into
base: master
Choose a base branch
from

Conversation

samuelcadieux
Copy link

Also note that I've restructured the repo on my end so the repo can be integrated within another unity project without the ProjectSettings and other polluting files.

There is a unity branch which is integrated into master using subtrees.

If you're not familiar with those (I wasn't; after a fresh fork, I clone my fork and did the following:
git subtree split --prefix=unity/Assets/OBJ-IO -b unity
git push origin unity
git rm -rf unity/Assets/OBJ-IO
git add -A
git commit -m "Preparing branch to welcome unity subtree"
git subtree add --prefix=unity/Assets/OBJ-IO origin unity

Later if I do changes into unity branch I can easily integrate those into master via:
git subtree pull --prefix=unity/Assets/OBJ-IO origin unity

It works the other way to, if you make a change in master it can be pushed into unity via:
git subtree push --prefix=unity/Assets/OBJ-IO origin unity

Alternatively you could use submodules but I didn't since I didn't want to disturb the structure of the repo too much.

@josephknight
Copy link

Has this project been abandoned?

@samuelcadieux
Copy link
Author

I guess so, I've since switched to this library: https://github.com/gradientspace/geometry3Sharp

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants