Releases: spirit-island/spirit-island-mod
v4.4.2-beta.1
-Updated larger surges scenario card image to include the full set of rules (thanks to @MJyio)
-Fixed bug with seat swapping codes for seats without spirit picked
v4.4.1
v4.4.1-beta.1
-Guard the Isle's Heart will now force specific island board configurations which all should have a clear "heart"
-Added new 5 player configuration dubbed Meeple for use with Guard the Isle's Heart
v4.4.0
v4.4.0-beta.2
-Updated power gaining, player area buttons, and seat swapping code to work better with Covets Gleaming spirit
v4.4.0-beta.1
-Added Apocrypha spirits to mod, they can be used by enabling the "Apocrypha" expansion
-Added buttons to move the island around after setup
-Spirits will now read in saved aspect and progression settings from script state
-Fixed some typos for a few pieces of content
v4.3.1
v4.3.1-beta.1
-Fixed bug with Scotland 4 not properly handling invader decks without Stage I cards
-Fixed bug with spirit randomizer for old style spirits not working for "Gain a Spirit"
v4.3.0
-Added scripting for Impending Power Cards, for Dances Up Earth Quakes (Spirit) (thanks to @lolzax)
-Added scripting for Drowning lands on Balanced Island Boards, for Deeps (Aspect) (thanks to @lolzax)
-Updated Darkfire (Aspect) to show combined Moon/Fire on one Element tracker (thanks to @pyrrhicPachyderm)
v4.3.0-beta.2
-Support adding threshold decals a little more generically