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Releases: spirit-island/spirit-island-mod

v1.3.0-beta.1

09 Feb 05:44
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v1.3.0-beta.1 Pre-release
Pre-release

-Added buttons to swap the color of your current seat, as well as move your color to a different seat (Thanks to @dewiniaid)
-Added buttons to swap seats, primarily for use with multihanded setups (Thanks to @dewiniaid)
-Fixed bug with how board pairings were picked
-Game Config now supports extra island board setting, specifying blight card, as well as Second Wave's blight count
-Second Wave has a button to export the game config into a new Notebook tab (this will handle adversary level increasing as well as recording the blight count if necessary)
-Power card editor now has tagging buttons

v1.2.0

08 Feb 23:34
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-Added new variant option for 10% larger island boards (thanks @tomprince)
-Added a new notebook tab ("Game Config) - The json from the notebook will be read and used for setup options (useful for Second Wave and Community Challenges)
-Added isolate token bag to player dashboard - there is a hotkey for adding these
-Removed reminder tokens from beside Spirit Boards
-Made it so unlocked Isolate Tokens will be cleaned up during time passes
-Fixed a bug where the Power Card UI couldn't be moved
-Fixed bug with scoring where blight and dahan weren't weighted per board

v1.2.0-beta.2

08 Feb 03:32
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v1.2.0-beta.2 Pre-release
Pre-release

-Added isolate token bag to player dashboard, and removed reminder tokens from player boxes
-Isolate tokens can now be bound to a hotkey, and unlocked tokens will be cleaned up during time passes or the ocean
-Power Card UI can now be dragged around your screen
-Notebook config data will now be used automatically if it exists
-Fixed bug with scoring where blight and dahan we're weighted properly
-Added the 3 remaining 2 player setups (Coastline, Top to Top, Inverted Fragment) which can currently only be accessed using Notebook config

v1.2.0-beta.1

07 Feb 22:25
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v1.2.0-beta.1 Pre-release
Pre-release

-Added new variant option for 10% larger island boards (thanks to @tomprince)
-Added a new notebook tab as well as setup option. If enabled, the json from the notebook will be read and used for setup options (Useful for Second Wave as well as reddit Community Contests)
-Added tags to spirit boards, island boards, and objects which used to be destroyed or highlighted

v1.1.0

07 Feb 19:11
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-Added an option to only play with specific Expansion's Events
-Added a Variant Rule to ignore Board E and F restrictions
-Added Fear and Blight count to the UI (thanks @tomprince)
-Added Gain a Minor/Major to the UI (thanks @tomprince)
-Added a way to calculate game score to the UI
-Added a button the setup UI, to hide advanced setup options
-Added an announcement for what Blight card is flipped
-Made it so "Random" is now in Adversary/Scenario/Layout dropdowns
-Made it so Energy/Element counters only appear for seats with a Spirit
-Made it so the Min/Max difficulty sliders account for all sources of difficulty
-Made it so deleted Scenarios won't be randomised
-Made it so when right clicking the Gain a Minor/Major buttons, you will given 6/2 Power Cards (for Boon of Reimagining and Unlock the Gates) (thanks @tomprince)
-Fixed bug where playing with an extra Island Board wouldn't change the layout dropdown
-Fixed bug involving selecting a spirit before starting the game and saving
-Fixed bug with Guard the Isle's Heart's setup

v1.1.0-beta.4

06 Feb 17:45
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v1.1.0-beta.4 Pre-release
Pre-release

-Added new UI element for drawing power cards
-Fixed issue where powers would occasionally discard to wrong piles
-Fixed bug with Guard the Isle's Heart Scenario setup
-Fear buttons don't work before game has started
-Blight card is now announced when flipped
-Right clicking major power button gives you 2 (unlock the gates), and minor power gives you 6 (boon of reimagining)

v1.1.0-beta.3

05 Feb 05:00
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v1.1.0-beta.3 Pre-release
Pre-release

-Fixed save game bug for when a user selected a spirit and saves without starting game
-Saved game will now auto select adversary and scenario from when last saved
-Added new UI element to calculate score of the game
-New setup UI toggle to hide advanced setup options
-Random setup now has a max attempts in case input range is not possible

v1.1.0-beta.2

04 Feb 06:20
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v1.1.0-beta.2 Pre-release
Pre-release

-Added new Fear and Blight UIs thanks to @tomprince
-Randomizer now supports difficulty 0 (min value used to be 1)
-Deleted scenarios will now not be randomly selected
-Added variant option to turn off board anti-pairings
-Adversary and Scenario list is saved off so list will persist between saves of the game

v1.1.0-beta.1

03 Feb 04:28
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v1.1.0-beta.1 Pre-release
Pre-release

-Player energy/element counting code will only run after that seat has picked a spirit
-Adversary, Scenario, and Layout dropdowns now contain Random setting
-Extra Island Board will now update Layout dropdown for correct options
-Min/Max difficulty Randomizers will take in account all sources of difficulty
-Added options for selecting which expansion's event cards to use

v1.0.0

03 Feb 04:25
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Resetting the semantic version now that I got a better idea of how to handle things. Moving forward, main branch will represent uploads to steam, while beta branch will contain pre-release versions sent out to Discord