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Store player state as room metadata #615

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35 changes: 35 additions & 0 deletions internal/core/services/events/events_forwarder_service.go
Original file line number Diff line number Diff line change
Expand Up @@ -222,6 +222,8 @@ func (es *EventsForwarderService) forwardPlayerEvent(
es.logger.Error(fmt.Sprintf("Failed to forward player events for room %s and scheduler %s", event.RoomID, event.SchedulerID), zap.Error(err))
return err
}

es.updatePlayerState(ctx, event, playerAttributes)
reportPlayerEventForwardingSuccess(scheduler.Game, event.SchedulerID)
return nil
}
Expand Down Expand Up @@ -327,3 +329,36 @@ func (es *EventsForwarderService) isRoomInUnreliableState(event *events.Event) b

return false
}

func (es *EventsForwarderService) updatePlayerState(ctx context.Context, event *events.Event, playerAttributes events.PlayerEventAttributes) {
room, err := es.roomStorage.GetRoom(ctx, event.SchedulerID, event.RoomID)
if err != nil {
es.logger.Error(fmt.Sprintf("Failed to get room %s from storage", event.RoomID), zap.Error(err))
return
}

if room.IsValidationRoom {
return
}

if room.Metadata == nil {
room.Metadata = make(map[string]interface{})
}

var players int
if key, ok := room.Metadata["players"]; ok {
players = key.(int)
}

switch playerAttributes.EventType {
case events.PlayerJoin:
room.Metadata["players"] = players + 1
case events.PlayerLeft:
room.Metadata["players"] = players - 1
}

err = es.roomStorage.UpdateRoom(ctx, room)
if err != nil {
es.logger.Error(fmt.Sprintf("Failed to update room %s in storage", event.RoomID), zap.Error(err))
}
}
116 changes: 115 additions & 1 deletion internal/core/services/events/events_forwarder_service_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -172,7 +172,76 @@ func TestEventsForwarderService_ProduceEvent(t *testing.T) {
})

t.Run("should succeed when event is PlayerEvent", func(t *testing.T) {
eventsForwarderService, config, eventsForwarder, schedulerStorage, _, instanceStorage, schedulerCache := testSetup(t)
eventsForwarderService, config, eventsForwarder, schedulerStorage, roomStorage, instanceStorage, schedulerCache := testSetup(t)

event := &events.Event{
Name: events.PlayerEvent,
SchedulerID: expectedScheduler.Name,
RoomID: "room",
Attributes: map[string]interface{}{
"eventType": "playerLeft",
"playerId": "player",
},
}

room := &game_room.GameRoom{
ID: event.RoomID,
SchedulerID: event.SchedulerID,
IsValidationRoom: false,
}

schedulerCache.EXPECT().GetScheduler(context.Background(), event.SchedulerID).Return(nil, nil)
schedulerStorage.EXPECT().GetScheduler(context.Background(), event.SchedulerID).Return(expectedScheduler, nil)
instanceStorage.EXPECT().GetInstance(context.Background(), event.SchedulerID, event.RoomID).Return(expectedGameRoomInstance, nil).Times(0)
schedulerCache.EXPECT().SetScheduler(context.Background(), expectedScheduler, config.SchedulerCacheTtl).Return(nil)
eventsForwarder.EXPECT().ForwardPlayerEvent(context.Background(), gomock.Any(), gomock.Any()).Return(nil)
roomStorage.EXPECT().GetRoom(gomock.Any(), event.SchedulerID, event.RoomID).Return(room, nil)
roomStorage.EXPECT().UpdateRoom(gomock.Any(), gomock.Any()).Return(nil)

err := eventsForwarderService.ProduceEvent(context.Background(), event)
require.NoError(t, err)
require.Empty(t, event.Attributes["ports"])
})

t.Run("should increase room player count when event is PlayerEvent and event type is playerJoin", func(t *testing.T) {
eventsForwarderService, config, eventsForwarder, schedulerStorage, roomStorage, instanceStorage, schedulerCache := testSetup(t)

event := &events.Event{
Name: events.PlayerEvent,
SchedulerID: expectedScheduler.Name,
RoomID: "room",
Attributes: map[string]interface{}{
"eventType": "playerJoin",
"playerId": "player",
},
}

room := &game_room.GameRoom{
ID: event.RoomID,
SchedulerID: event.SchedulerID,
IsValidationRoom: false,
Metadata: map[string]interface{}{
"players": 5,
},
}

schedulerCache.EXPECT().GetScheduler(context.Background(), event.SchedulerID).Return(nil, nil)
schedulerStorage.EXPECT().GetScheduler(context.Background(), event.SchedulerID).Return(expectedScheduler, nil)
instanceStorage.EXPECT().GetInstance(context.Background(), event.SchedulerID, event.RoomID).Return(expectedGameRoomInstance, nil).Times(0)
schedulerCache.EXPECT().SetScheduler(context.Background(), expectedScheduler, config.SchedulerCacheTtl).Return(nil)
eventsForwarder.EXPECT().ForwardPlayerEvent(context.Background(), gomock.Any(), gomock.Any()).Return(nil)
roomStorage.EXPECT().GetRoom(gomock.Any(), event.SchedulerID, event.RoomID).Return(room, nil)

room.Metadata["players"] = 6
roomStorage.EXPECT().UpdateRoom(gomock.Any(), room).Return(nil)

err := eventsForwarderService.ProduceEvent(context.Background(), event)
require.NoError(t, err)
require.Empty(t, event.Attributes["ports"])
})

t.Run("should decrease room player count when event is PlayerEvent and event type is playerLeft", func(t *testing.T) {
eventsForwarderService, config, eventsForwarder, schedulerStorage, roomStorage, instanceStorage, schedulerCache := testSetup(t)

event := &events.Event{
Name: events.PlayerEvent,
Expand All @@ -184,11 +253,56 @@ func TestEventsForwarderService_ProduceEvent(t *testing.T) {
},
}

room := &game_room.GameRoom{
ID: event.RoomID,
SchedulerID: event.SchedulerID,
IsValidationRoom: false,
Metadata: map[string]interface{}{
"players": 5,
},
}

schedulerCache.EXPECT().GetScheduler(context.Background(), event.SchedulerID).Return(nil, nil)
schedulerStorage.EXPECT().GetScheduler(context.Background(), event.SchedulerID).Return(expectedScheduler, nil)
instanceStorage.EXPECT().GetInstance(context.Background(), event.SchedulerID, event.RoomID).Return(expectedGameRoomInstance, nil).Times(0)
schedulerCache.EXPECT().SetScheduler(context.Background(), expectedScheduler, config.SchedulerCacheTtl).Return(nil)
eventsForwarder.EXPECT().ForwardPlayerEvent(context.Background(), gomock.Any(), gomock.Any()).Return(nil)
roomStorage.EXPECT().GetRoom(gomock.Any(), event.SchedulerID, event.RoomID).Return(room, nil)

room.Metadata["players"] = 4
roomStorage.EXPECT().UpdateRoom(gomock.Any(), room).Return(nil)

err := eventsForwarderService.ProduceEvent(context.Background(), event)
require.NoError(t, err)
require.Empty(t, event.Attributes["ports"])
})

t.Run("should not update room player count when event is PlayerEvent and room is validationRoom", func(t *testing.T) {
eventsForwarderService, config, eventsForwarder, schedulerStorage, roomStorage, instanceStorage, schedulerCache := testSetup(t)

event := &events.Event{
Name: events.PlayerEvent,
SchedulerID: expectedScheduler.Name,
RoomID: "room",
Attributes: map[string]interface{}{
"eventType": "playerLeft",
"playerId": "player",
},
}

room := &game_room.GameRoom{
ID: event.RoomID,
SchedulerID: event.SchedulerID,
IsValidationRoom: true,
}

schedulerCache.EXPECT().GetScheduler(context.Background(), event.SchedulerID).Return(nil, nil)
schedulerStorage.EXPECT().GetScheduler(context.Background(), event.SchedulerID).Return(expectedScheduler, nil)
instanceStorage.EXPECT().GetInstance(context.Background(), event.SchedulerID, event.RoomID).Return(expectedGameRoomInstance, nil).Times(0)
schedulerCache.EXPECT().SetScheduler(context.Background(), expectedScheduler, config.SchedulerCacheTtl).Return(nil)
eventsForwarder.EXPECT().ForwardPlayerEvent(context.Background(), gomock.Any(), gomock.Any()).Return(nil)
roomStorage.EXPECT().GetRoom(gomock.Any(), event.SchedulerID, event.RoomID).Return(room, nil)
roomStorage.EXPECT().UpdateRoom(gomock.Any(), room).MaxTimes(0)

err := eventsForwarderService.ProduceEvent(context.Background(), event)
require.NoError(t, err)
Expand Down
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