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Releases: BattletechModders/IRTweaks

REL_0.9.8.7

07 Apr 13:29
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UPDATE to FactionReputationFixes now fixes bug on save where factions allied at career end are set as currently allied when those saves are loaded.

REL_0.9.8.6

26 Mar 22:27
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  • update to allow MaxArmorMaxesArmor to work with new builds of MechEngineer

REL_0.9.8.5

14 Mar 01:06
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This release applies only to CAC build of IRTweaks

  • fix some bad math/logic with ToHit mods that prevented certain effects from improving hit chance beyond neutral

REL_0.9.8.4

02 Mar 23:29
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new tweak

  • DisableFiringStat: Initializes a Weapon bool statistic IsFiringDisabled. While stat value is true, the weapon is forcibly disabled.

REL_0.9.8.3

19 Feb 14:18
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  • disable story/restoration combat autosave if using DisableCombatSaves

REL_0.9.8.2

15 Feb 01:09
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This release applies only to the CAC build of this mod

Prone ToHit Mod Range Brackets

This Combat tweak allows you to define range-based modifiers for prone targets. For example, prone targets within a certain distance can be easier to hit, while significantly harder to hit further away.

For example:

"ToHitProneMods":{
				"ProneToHitBrackets": [0, 30, 60],
				"ProneToHitMods": [-5, 0, 5]
			},

Using the above settings, targets 60+ meters away get +5 ToHit, targets 30-60 get no modifier, and 0-30 get -5 ToHit.

REL_0.9.8.1

15 Jan 18:11
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  • FactionReputationFixes: Remove/prevent duplicate allied factions. Can now gain rep with former enemy factions without restart.

REL_0.9.8.0

12 Jan 23:34
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  • further fix for Called Shot not working on shutdown/prone units
  • switch to bepinex publicized assembly for more faster

REL_0.9.7.0

14 Oct 21:59
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New tweak under Fixes:
ExplodingBuildingFix: Use Vector3 distance calculation instead of Unity physics collider for transformer/cooling building explosions. Hopefully no more random damage to units halfway across the map.

REL_0.9.6.9

17 Aug 21:54
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  • bugfix for shutdown chance rolling multiple times