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Releases: BattletechModders/IRTweaks

REL_2.2.8

24 Jul 21:32
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  • make juggernaut not reapply a zillion times

REL_2.2.7

13 Jul 15:35
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  • catch mismatched attack IDs. hopefully.

REL_2.2.6

24 Jun 20:19
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  • fixes advanced stripping for CC linked components

REL_2.2.5

31 May 23:31
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  • remove cooldown in flexible sensorlock; use abilifier

REL_2.2.4

31 May 00:05
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  • fix patch priority for torsomount

REL_2.2.3

12 May 18:06
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  • advanced stripping will now also remove weapon attachments, assuming they use "WeaponAttachment" for CategoryID

v2.2.3.1 required if using latest (as of 5/29/23) CAC

REL_2.2.2

23 Apr 12:14
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  • more better conditional access around hitinfo, maybe prevent some IndexOutOfRange exceptions

REL_2.2.1

22 Apr 14:14
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  • fix torso mount head destruction still causing death

REL_2.1.1

16 Apr 11:53
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update to EventRequirementsScopeFix, partially hooking up DeadMechWarrior scope.

  • EventRequirementsScopeFix: Fixes SimGameEventOption requirements to check all appropriate scope objects (previously would ignore SecondaryMechWarrior, TertiaryMechWarrior, and SecondaryMech). Also partially enables DeadMechWarrior scope. HOWEVER in order to trigger, it must be used as the main scope of the event (i.e. not AdditionalObjects or AdditionalRequirements), and the EventType must be set to "EventType": "FUNERAL".

HarmonyX Update

14 Apr 21:04
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Builds without CAC dependency will no longer be released with versions 2.0.0 or higher!
Updated to ModTek 3+, no end-user visible changes:

Updated project file to MS 2019 format
Replaced Harmony1 shimming with direct HarmonyX patches
Eliminated Traverse and AccessTools lookups in favor of publicized accesses.

DLL only change. No changes to mod.json

WILL NOT WORK ON MODTEK 0.8