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Releases: BattletechModders/IRTweaks

REL_0.7.0

23 Aug 12:44
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  • Performance improvements for logging
  • Changed from Debug to Release build... may be faster?

REL_0.6.9

09 Jul 15:54
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  • Major performance improvement for combat log, thanks to @fmnatic . Tested on Urban biome and it's still snappy with SRM spam. Still minor slowdown with lots of events, however.
  • Improved UrbanPerformanceFix; now destroys all target buildings as one group, during the first attack. Removes the NRE short-circuit and doesn't cause a delay. Recommend you to set this to true.
  • Added new option 'BuildingDamageColorChange`. If true, will display damage to buildings as blue, making it easier to distinguish. Fix courtesy of @gnivler
  • Added .pdb to mod dir to provide line numbers in stack traces

REL_0.6.8

19 Jun 03:24
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  • Consolidated ability defs under a common mod.json element. Combat.FlexibleSensorLock.FreeActionWithAbility renamed to Abilities.FlexibleSensorLockId. JuggernautAbilityId renamed to Abilities.JuggernautId

  • Refactored UrbanExplosion fix to catch HBS error in attackSequence. Transformer and Coolant explosions pass Buildings as targets to an ArtilleryObjectiveSequence, which expects inputs to be AbstractActors. This cases a hidden NRE that was unreported until I started patching it with harmony. This error is now correctly detected and prevented, allowing the attack sequence to finish. This does make them take slightly longer to complete, but should cause less weird errors.

REL_0.6.7

18 Jun 21:49
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As per 0.6.6, but Juggernaut DefID exposed in mod.json config.

REL_0.6.6

18 Jun 21:49
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REQUIRES latest IRBTMODUTILS, Custom Ammo Categories

FIXES

  • Fix the multi-purchase widget to handle negative-values items
  • Linked code with CAC. Can detect weapons with HasShells, ImprovedBallistic, etc. Updated weapon tooltips fix to more correctly report the damage from these types of weapons.
  • Find Campaign button by Unity GO ID, not text label. Fixes bug with localized users.

FEATURES

  • Add an option to disable the MP game hash calculation. This saves 3 seconds of loading time at startup, but WILL BREAK SKIRMISH MP. WIthout a legitimate hash check the two sides will likely be out of sync.
  • Fix for #27; corrects issue where AmmoBox throws an NRE on self-destruction.
  • Absorbed MightyJuggernaut code; enable with BraceOnMeleeWithJuggernaut fix.
  • Added tweak that moves MechBay ViewMech button to the left, so center torso slots can be more easily seen. Enable with MechbayLayout
  • Added tweak that allows customization of skirmish setting labels (i.e. overall score value). Enabler with SimGameDifficultyLabelsReplacer. See Readme for note on tooltip text
  • Added tweak to log artillery explosions targets, to help trace down error on RT

REL_0.6.5

31 Mar 12:18
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New fix that supports RT style Mech names (AlternateMechNamingStyle)

REL_0.6.3

24 Mar 21:25
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Recompile only

  • Fixes an issue in BTG 1.9.1 where bulk purchasing as broken.

REL_0.6.1

22 Feb 14:14
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  • Update to BT 1.9
  • Added option to pair free sensor lock with specified ability (thanks @vengefire)!
  • Added option to show all argo upgrades (thanks @gnivler)!
  • Absorbed PainTolerance - make sure to remove that mod (they will conflict!)
  • Removed NuGet JSON DLL, linked to BT JSON DLL instead

NOTE: mod.json has changed slightly!

REL_0.5.6

02 Feb 16:27
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  • Add multi-targeting pilot ability through item statistic effect

REL_0.5.1

27 Dec 14:05
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