Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-01-24-1057
What's Changed
Full Changelog: cdda-experimental-2025-01-24-0651...cdda-experimental-2025-01-24-1057
Cataclysm-DDA experimental build 2025-01-24-0651
What's Changed
- [MoM] Differentiate XEDRA lab-made and makeshift inferno grenades, add
pyrokinetic matrix crystal bomb
by @Standing-Storm in #79304 - Update Overmap documentation to include missing field. by @QuillInkwell in #79309
Full Changelog: cdda-experimental-2025-01-24-0453...cdda-experimental-2025-01-24-0651
Cataclysm-DDA experimental build 2025-01-24-0453
What's Changed
- Adjusted pos getter names in vehicle & map_selector by @PatrikLundell in #79298
- Expand responses for first exodii mission by @Leonkoithara in #79280
- [Aftershock] Fix: You need an armament license to buy combat suits by @QuillInkwell in #79308
Full Changelog: cdda-experimental-2025-01-24-0229...cdda-experimental-2025-01-24-0453
Cataclysm-DDA experimental build 2025-01-24-0229
What's Changed
- [MoM] Add some more nether attunement consequences by @Standing-Storm in #79159
Full Changelog: cdda-experimental-2025-01-23-1256...cdda-experimental-2025-01-24-0229
Cataclysm-DDA experimental build 2025-01-23-1256
What's Changed
- fix practice recipes giving progress item by @marilynias in #79278
- Pin versions in setup-sdl2 workflow step since SDL3 was released by @akrieger in #79297
Full Changelog: cdda-experimental-2025-01-23-1057...cdda-experimental-2025-01-23-1256
Cataclysm-DDA experimental build 2025-01-23-1057
What's Changed
- ensure critters are loaded around explosion by @PatrikLundell in #79291
Full Changelog: cdda-experimental-2025-01-23-0904...cdda-experimental-2025-01-23-1057
Cataclysm-DDA experimental build 2025-01-23-0904
What's Changed
- [Aftershock] Add Salvor Camp Vehicle Merchant by @QuillInkwell in #79287
Full Changelog: cdda-experimental-2025-01-23-0707...cdda-experimental-2025-01-23-0904
Cataclysm-DDA experimental build 2025-01-23-0707
What's Changed
- Make the pump station sewer station stinky by @gettingusedto in #79294
- [Xedra Evolved] Boann island updates by @Standing-Storm in #79284
- Electronic storage overhaul by @ShnitzelX2 in #79097
- Loot sorting: stop moving crafts in progress by @o175 in #79279
- [Innawoods] Add cable to innawoods-specific electrolysis kit by @rty275 in #79295
- [MoM] Fix loci establishment message by @thaelina in #79293
- Simple parts are always simple by @RenechCDDA in #79275
Full Changelog: cdda-experimental-2025-01-23-0518...cdda-experimental-2025-01-23-0707
Cataclysm-DDA experimental build 2025-01-23-0518
What's Changed
- [Xedra Evolved] Arvore with enough power have neutrality from the triffids by @Standing-Storm in #79296
Full Changelog: cdda-experimental-2025-01-22-1256...cdda-experimental-2025-01-23-0518
Cataclysm-DDA experimental build 2025-01-22-1256
What's Changed
Full Changelog: cdda-experimental-2025-01-22-0742...cdda-experimental-2025-01-22-1256