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Build options
Gratt-5r2 edited this page Apr 9, 2022
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3 revisions
To compile the plugin you should check the options.
- Open project properties (Alt+F7), make sure you have the correct toolset version.
- Choose the needed engine version.
- Show the message box
Hello, Gothic!
in theGame_Init
function (plugin.cpp).
- Press F7 (or Ctrl+Shift+B) and wait for compilation to finish.
- Move your dll to the
Gothic\System\Autorun\
directory. - Start the Game. You should see the Message in the menu.
- Introduction
- Project hierarchy
- Default functions
- Build options
-
Gothic API
- Base objects
- Models and visuals
- Static and interactive objects
- Animations
- Interface
- Scripts
- Worlds
- Renderer
- Other
- User API
-
Union API
- Hook
- Hook Functions
- Array
- ArraySorted
- Map
- MapArray
- String
- Unicode string
- UTF-8 converter
- RowString
- Console
- Logger
- Message
- Thread
- Event
- Semaphore
- ThreadLocker
- Crc checker
- Options
- Timer
- Union
- VDFS functions
- VirtualFile
- Hooks
- dynamic_cast patch