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Models and visuals
Gratt-5r2 edited this page May 16, 2022
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Models and visuals - is an elements of the 2D and 3D objects.
• zCVisual - base visual object
• zCDecal - flat double-poly model with texture (wall dust, floor dirt)
• zCLightning ╳ not used
• zCMesh - static 3DS model
• zCVisualAnimate
• zCMorphMesh - morphable ASC mesh for vobs
• zCModel - biped ASC mesh
• zCProgMesh ╳ not used
• zCProgMeshProto - morphable ASC mesh for items
• zCMeshSoftSkin - element of zCModel. Used in composed models.
• zCParticleFX - effect defined in PFX.dat scripts
• zCUnderwaterFX - bubble effect
• zCPolyStrip - procedural poly trail
• zCBolt - specific poly trail
• zCFlash - magic barrier and rain lighting effect
• zCQuadMark - interactive decal (blood, shadows and etc)
- Introduction
- Project hierarchy
- Default functions
- Build options
-
Gothic API
- Base objects
- Models and visuals
- Static and interactive objects
- Animations
- Interface
- Scripts
- Worlds
- Renderer
- Other
- User API
-
Union API
- Hook
- Hook Functions
- Array
- ArraySorted
- Map
- MapArray
- String
- Unicode string
- UTF-8 converter
- RowString
- Console
- Logger
- Message
- Thread
- Event
- Semaphore
- ThreadLocker
- Crc checker
- Options
- Timer
- Union
- VDFS functions
- VirtualFile
- Hooks
- dynamic_cast patch