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Releases: Imperator-Multiplayer-Community/huge_multiplayer_overhaul

Version 7.1.1

19 Oct 22:23
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Removed levy map mode due to exploit that allows bypassing of levy xp calcuations

Version 7.1.0

19 Oct 18:13
1f0ee0c
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  • fixed levy law (was supplying .5 starting xp not 50)
  • increased possible earned mil xp from levies
  • fix typos in country heritages
  • reduced health penalty in bloodlines (from .1 to .02)
  • fixed some spelling errors on unit abilities
  • added monthly checks to remove stuck unit ability bonuses
  • changed some AI chances on gov policies
  • added max farms required for food infra mission
  • fixed error log spamming for disband levy
  • increased impact from raising levies on economy
  • reduce monthly xp from wonder effect
  • increased xp decay offset for tribes

Version 7,0,1

12 Oct 22:08
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Fixes critical performance bug

Version 7

12 Oct 16:40
1fd0b0f
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Updated Formable
Updated Unit Balance
updated and added some deities
reduced tribesmen food consumption

Brought back slave revolts so slave happiness matters (thanks Stephan). You will be warned of a revolt if 25 or more slaves have 15% or less happiness in a single tile. The revolt can be avoided if you take action.
Slowed down base pop assimilation rates (thanks Stephan). Slowed the assimilation rate for the monarchy laws. Slowed assimilation and conversion rates for theatres and temples and for governor policies. Assimilation can now be done via a mix of theatres, cultural decisions, governor policies, inventions and laws.
Slightly nerfed the effects of cultural decisions and greatly reduced their cost. The PI cost is now no longer static but proportional to the size of the culture's population. These decisions will be important for the happiness of your various cultural populations.
Reduced cost of Indian spiritual path decisions.
Added a slave happiness cultural decision for integrated cultures.
Made some changes to religion. There are now three laws that allow you to focus on many gods or just one. State Pantheon consolidates and codifies your nation's religious traditions. State Syncretism promotes exchanges and mixing between divine traditions, regardless of their origin. Henotheism commands the exclusive adoration of one, jealous god, who shall come before all others.
New law called Customs Tariffs that boosts trade routes.
Reduced cost of gift slave, gift relic, invite hunting, send letter, tribal duel, task character, etc.
Removed 'ship repair at sea' effect from some sneaky Canaanite deity.
Buffed some shit inventions.

update UI for deities and trade
added new mapmodes

updated recruitment laws to be more interesting
added new free recruitment law for game launch so you can freely choose how your levies operate
added script that balances every nation's starting gold, PI, manpower, and laws
rebalanced all levy_templates, in particular those with HC and WE which are much stronger
bloodlines have been nerfed and any with stat increases add a health penalty
adjusted tribal bonuses. tribes were a little too strong in the right hands, so we're cutting back on some their bonuses and increasing the cost of oppidums
removed training facilities since many are broken also are unbalanced
added buff for republics. the winning party gets a big approval boost
fixed the ritual sacrifice event
changed building slave surplus values to align with rural planning usage
adjusted gov policy to account for major syncretism so it doesn't waste time converting
updated party agendas to account for inventions (wont ask you to build a temple if you don't have the invention)

v6.5.0 (#134)

30 Apr 15:02
be2e87d
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  • Fixed Athenian Wonder icon
  • Re-added Hanging Gardens (and possibly a couple other ones, unsure if they already were in: Abu Simbel, Marib Dam, 2nd Temple in Jerusalem)
  • Added deities for most religions across the board
  • Fixed tons of errors
  • Added missing localization for names

Version 6.4.0

01 Apr 17:03
dd42855
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  • lock tech cultural decision so it's not repeatable per culture group
  • check that merc costs are scaled in all cases (such as bribing and counter bribing)
  • ensure tribes cant unlock both legion laws at the same time
  • switch levy size changes. try to get back to vanilla levy sizes but reduce the # of units needed for a siege instead
  • reduce civil war threshold penalty on changing laws / govt
  • ensure the winds of change only applies for the duration of the basic civil strife when going from tribe to monarchy/republic
  • remove slave death events
  • fix dictator innovation
  • fix north african traditions
  • change recruit hero to simply trigger off the event instead of going to culture decisions
  • add decision to hire general with mil trad
  • make war time looting a slider instead of a decision
  • fix translation issues
  • rebalance units & specifically war elephants
  • removed aqueduct tax reduction event and added tax penalty to building to make the effect more clear
  • fixed some traditions and made sure generals have relevant traits
  • fixed helvetica formable
  • fixed gadir starting pops
  • added more fixes and balancing from our russian friends

Version 6.3.4

30 Oct 20:36
8eecc5f
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  • Updates to Russian localization
  • Fix Steppe Trads
  • Fix Mission localization
  • Add new formables

Version 6.3.2 Release

07 Aug 18:57
417eab8
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  • fixed and reworked generic infra missions port branch
  • added wrath of ares event: ares will smite any character with more than 16 martial lest they think they can challenge the gods (16 martial is the maximum, and characters over 16 will be reduced)
  • added back burma! (let me know if there are issues ASAP)
  • fixed bug with slave raid event
  • updated military traditions (in particular Anatolian traditions)
  • reduced base levy size multipliers
  • added new formable: Wizaga (german tribe in anatolia)
  • map fixes and balance
  • fixed some map localisations
  • fixed sycthia formable
  • fixed province selling
  • fixed port missions and other infra missions (note: in progress infra missions might have some issues but it shouldn't crash anything. any new missions should be okay)

Version 6.2.0

09 May 03:08
1e5c347
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Version 6.2.0 (#106)



* reduced fort defense across the board. reduced assault and siege abilities in places where there was too much available

* storms dont delete fleets anymore. instead they should just slow them to effectively a halt.

* slight adjustment

* AE modifiers back to approx vanilla values

* capitals are better defendd

* reduce global supply bonuses accross the board. fixed hellenic deity with wrong bonus value

* gave an extra bonus for tuistic religion

* unit costs are all increased 20 percent to account for tech giving cost reduction

* fix typo

* added happyness to slave buildings

* adjusting some values

* make th civil unrest in civil wars less painful. only the most disloyal provinces will get unrest

* reduce vassal levy size to same level at major

* clean up some wonders that got overwritten

* now can only have 1 of the tribal legion laws.

* siege distinction fixed

* removed flat stability costs for cultural decisions.

* increase time to max out wargoal warscore from 40 months to 60

* WE balance (#104)

* WE balance

WE take more morale damage from 1.2 to 1.35, they decrease their versus against mobile units like HA, Camels and LC from 0.9 to 0.7 and LI from 0.95 to 0.85. Units do more versus damage to WE now as they have a -50% reduction to strength damage, archers, HI, HA and LI do 15% damage versus WE. Camels 10%, HC, LC do 0%.

* Specialized tactics

For all integrated military traditions trees there is now a specialized tactic available

* All integrated are Super units

every culture has 3 super units distinct that can be integrated but not accumulated

* Noricum Tier 1

Jake asked for it to play

* Feature/fix missions (#105)

* add generic mission file

* adding some fixes from the mod coop

* making some adjustments to the conquer generic missions

* working on infra missions. adding some new funcitonality

* finished pass at the rest of the tree

* fixing some bugs

* fixing some values

* fixed remaining issues

* fix small issue

* fix siege ability

* made border fort pop capacity penalty a bit less painful

---------

Co-authored-by: DaFoogle <[email protected]>
Co-authored-by: Snowlet <[email protected]>
Co-authored-by: DaFoogle <[email protected]>
Co-authored-by: DrDudelsack <[email protected]>
Co-authored-by: IsaacBalcells <[email protected]>
Co-authored-by: Jake <[email protected]>
Co-authored-by: Dustin <[email protected]>
Co-authored-by: JakeP12 <[email protected]>

Version 6.1.3

22 Feb 15:15
384b3a6
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