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Releases: spirit-island/spirit-island-mod

v2.0.0

19 Apr 04:06
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Added exploratory Aid from Lesser Spirits support (locked power cards won't provide elements)
Added automatic counting of uncovered Elements on Presence Tracks (thanks Tom)
Added ability to set Elements to Spirits' Presence Tracks in the Spirit Editor (Thanks Tom)
Added a variant to remove unbalanced Events (War Touches, Outpaced, and, A Strange Madness Among Beasts)
Added a 3rd hand when playing Fractured (separate from the discard) for Days that Never Were
Added a reminder as to what phase of the turn you are in, controlled by flipping Ready Tokens and advancing Invader Cards (Spirit -> Fast -> Invader -> Slow)
Updated the layout of the mod, and the the image used for the Sea Tile
Updated all card images to make quality consistent across expansions
Updated the assests used in the in-game UI
Updated the Invader UI to show which cards have Escalation
Updated England Adversary Tiles
Updated Spirit scripting so custom spirits will less frequently need updates
Updated the Spirit Randomiser to be more customisable (separating expansions, and complexities)
Updated the models for Scenario/Element tokens
Updated Time Passes to automatically discard to 2nd hand
Updated Serpent and Fractured's setup to automatically happen when game starts (thanks Tom)
Updated Defend/Isolate/Element bags to start inside of player boxes
Updated the Show/Hide UI setup button to also show/hide Adversary and Scenario cards
Updated Player Control UI to not make a "Play Spirit" button at seats without Spirits
Updated Elemental Invocation to correctly tracks Elements on the Island (thanks Tom)
Fixed bug where Elemental Invocation incorrectly accelerated the Invader Deck
Fixed bug where the Powers Long Forgotten Scenario Token bag could contain non-Scenario-Tokens
Fixed various xml issues
Fixed save game bug with Turn Order UI
Fixed various bugs with seat/color swapping code
Fixed bug when a player sitting in Black disconnects
Fixed bug where double clicking start game button could cause scripting errors
Fixed bug where expansions could be added when the game didn't start
Fixed bug with scoring games that have custom board layouts
Fixed bug where picking an upside-down Spirit Board would grab unintended objects
Fixed bug where loading a game would remove Discard/Forget buttons from Power Cards' context menu
Fixed bug when loading a game wouldn't allow you to pick a Spirit
Fixed a bug where when loading a game, it would attempt to shuffle empty decks
Fixed bug with speed tokens not properly removing power card tags during time passes
Fixed bug caused by stacking Ready Tokens
Fixed typo of "Threatening Flames"
Potentially fixed bug where the in-game UI wouldn't appear for some players

v2.0.0-beta.26

17 Apr 16:17
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v2.0.0-beta.26 Pre-release
Pre-release

-Adding quotes on Time Passes back in due to popular demand

v2.0.0-beta.25

16 Apr 23:53
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v2.0.0-beta.25 Pre-release
Pre-release

-Removed time passes quotes at behest of @MJyio :(
-Fixed typo with Wildfire Power name
-Fixed edge case bug when flipping explore card that it's not fully loaded in time for invader UI

v2.0.0-beta.24

14 Apr 23:34
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v2.0.0-beta.24 Pre-release
Pre-release

-Fixed save game bug where isSpiritPickable would always return false
-Loading a save game will no longer reshuffle power decks, which could cause errors if it was empty

v2.0.0-beta.23

11 Apr 16:19
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v2.0.0-beta.23 Pre-release
Pre-release

-Fixed bug with B&C event variant setup
-Updated camera 8 and 9 to work with new layout (thanks to @MJyio)

v2.0.0-beta.22

10 Apr 15:21
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v2.0.0-beta.22 Pre-release
Pre-release

-Elemental Invocation now only needs a single element to be placed on the island, as opposed to the 2 required previously (thanks to @tomprince)
-Fixed issue where expansions could be added when the game didn't start
-Fixed bug where double clicking start game button could cause scripting errors
-Fixed spacing of variants rule box

v2.0.0-beta.21

09 Apr 04:27
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v2.0.0-beta.21 Pre-release
Pre-release

-Starlight and Downpour tokens now live outside of bag and are downsized a bit
-Added exploratory Aid from Lesser Spirits support. When enabled elements will have to be manually added since each turn could be different
-Added variant to match B&C event deck from digital (no war touches, outpaced, nor strange madness)
-Switched several spots in code back to using deal() since the non primary hand bug has been fixed
-Fixed bug where non island tiles could get resized if they went into those bags by mistake
-Spirit editor gracefully handles board not having any elements to populate

v2.0.0-beta.20

04 Apr 17:20
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v2.0.0-beta.20 Pre-release
Pre-release

-Temporary hack to try to fix global UI visibility bug

v2.0.0-beta.19

03 Apr 15:34
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v2.0.0-beta.19 Pre-release
Pre-release

-Fixed bug with Sit Here swapped of aspect cards as well as Fractured's 3rd Hand
-Added ability to set spirit elements using the spirit editor (Thanks to @tomprince)

v2.0.0-beta.18

01 Apr 02:37
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v2.0.0-beta.18 Pre-release
Pre-release

-Swapped terror divider assets to one that matches sizing of terror I (Thanks to RedRhetoric)
-Fixed scripting bug when trying to add defend isolate tokens after game has started but you haven't selected a spirit