Releases: spirit-island/spirit-island-mod
v2.0.0-beta.7
-Serpent and Fractured setup will automatically happen when game starts (thanks to @tomprince)
-Time passes will rotate discarded power cards to correct orientation
-Loading in progress game will add power card context buttons to cards not existing in decks
-Setup UI is now hidden by default, so loading an in progress save won't have it briefly on the screen
-Fixed save game bug with phase tracker
-Fixed issue where spirit editor covered up other buttons
-Fixed bug with swapping tables when you've already picked a spirit
v2.0.0-beta.6
-Fractured will now add a 3rd row of hands where picked, which is where Days That Never Were will be added
-Time passes will automatically discard to 2nd hand
-Advance invader card only changes to slow if you're currently in invader phase (aka pressing advance during setup won't set you to slow)
v2.0.0-beta.5
-Fixed bug effecting invader UI from working with escalation cards
-Ready tracker and UI is slightly faster at updating now
-Possibly fixed rare xml issues players have seen?
-Fixed bug with color swapping spirits and UI not transferring
v2.0.0-beta.4
-Invader panels will now adjust position depending upon height of adversary panel
-Ready tracker now uses symbols as opposed to words
-Added power buttons back since there is a random TTS bug that messes with global UI
-Any & Element Markers now have their states more clearly labeled
-Fixed issues with Great River 6 player with new layout
-Switched dropdown to use new image assets (thanks to @MJyio)
-Tooltips for gameplay panels now use an opaque background which shows up better against new sea tile
v1.5.0
Added a decal to stacked Presence to show they are a Sacred Site - for single Presence Sacred Sites (e.g. Rivers) the Presence has a second state
Added broadcasts when choosing River, Shroud, Starlight, or Fractured, explaining some features related to that spirit
Added broadcasts for the Blight, Habsburg, Dahan Insurrection, and The Great River loss conditions
Added an "Explore" button - next to the Advance Invader Cards button - to flip the top card in the Invader Deck
Added Speed Tokens to Lightning - their main functionality is making Powers Fast for Blitz
Added a hotkey and context menu item to discard power cards
Added Fast/Slow tags to Power Cards - Blitz will reduce the cost of Fast Power Cards
Added Fear tag to Fear Cards and Terror Level Dividers - fixing face up Fear Card not being earned
Added more checks for Grey (spectator) - fixing scripting errors
Added manual interactability to the Turn Order UI - so players can track which phase they are in
Moved Eventless and Blight Cardless setup options to Variant Options
Updated Ready/Energy/Isolate/Defend Tokens
Updated exploratory Bodan image to fix ambiguity with presence track icon
Updated the wording on Aspect/Progression buttons to be clear
Made it so when the England High Immigration Tile is moved, any discarded Invader Cards will move to the correct discard slot
Made it so Energy Tokens are spent more efficiently
Made it so Pay/Refund buttons for spirits without a player can now be clicked by anyone
Fixed bug with Ready Tokens not being detected properly
Fixed bug with colour swapping and locked defend tokens
Fixed bug with paying energy and stacks of tokens
Fixed setup bug with Habsburg 5+, and Russia 5+
Fixed issue where some Scenarios were using an incorrect bag for setup
v2.0.0-beta.3
-Reorganized layout of mod (thanks to @MJyio)
-Changed image for sea tile
-Spirit Randomizer now allows you to select complexity as well as expansion
-Random difficulty sliders will only appear when you actually have random selected somewhere
-Fixed bug with spirit randomizer not properly disappearing
-Grabbed all the various changes through 1.5.0-beta.10
v1.5.0-beta.10
-England High Immigration tile when moved will now discard cards ontop of it as well
-Fixed issue where couple of scenarios were grabbing the wrong bag for setup
v2.0.0-beta.2
-Invader UI will now have a flip button appear when needed
-Stage II cards with escalation will now be marked with a subscripted e in Invader UI
-Difficulty randomizers now live in the default UI section
-Spirit randomizers were moved to live nearby the spirit panels. Spirit randomizers now support more fine grained customization in case you only want spirits from a certain expansion
v1.5.0-beta.8
-Updated exploratory BoDaN image to fix ambiguity with presence track icon
-Updated defend tokens with new version which is hopefully easier to read
-River, Shroud, Starlight, and Fractured now have broadcasts when picked to explain some of the hidden features of mod related to the spirits
1.5.0-beta.9
-Fixed wrong power name in Starlight's broadcast
-Fixed tooltip for starlight's extra pieces
-Moved energy label from top to side of power card editor