Releases: spirit-island/spirit-island-mod
v2.0.0-beta.1
-Added new image assets for UI (thanks to @MJyio)
-Ready UI is now clickable to flip your token
-Rearranged the default location for the various UI elements
-Phase transitions are somewhat automated now. Ready tokens will navigate you from Spirit Phase -> Fast Phase and Fast Phase -> Invader Phase. Ready tokens could be used per fear or event card, so to navigate from Invader Phase -> Slow Phase is done by hitting advance invader button. Slow Phase -> Time Passes is still a manual process (for now) in case people accidently ready up too early you may not be able to backtrack
v1.5.0-beta.7
-Fixed setup bug with Russia 5+
v1.5.0-beta.6
-Fixed setup bug with Habsburg 5+
-Enlarged Speed tokens slightly
-Moved ready token placement slightly
v1.5.0-beta.5
-Presence will now apply a sacred site decal when stacked
-Presence also has a second state now where the sacred site decal is added for a single presence (primarily for River)
-Energy payment is now more efficient, makes the least change needed now
-Added explore button which flips over the top invader card
-Fixed bug with color swapping locked defend tokens
-Fixed bug with paying energy with stacks of tokens
v1.5.0-beta.4
-Pay/Refund button for spirits without a player (i.e. 2handed) can now be clicked by anyone
-Simple setup mode will now show blight card again since this is a configuration targeted towards new players
-Energy tokens are now spent a little more efficiently, rather than consuming entire stack only what is needed from stack disappears
-Energy refunds are now much quicker
-Swapped out ready, energy, isolate, and defend token models to new ones @MJyio made
-Added new speed token to be handed out by lightning (or for sky stretches power) this will also work with Blitz scripting
-Fixed bug with time passes where you're already on spirit phase
-Fixed bug with ready tokens not being detected properly anymore
-Fixed several bugs thanks to lua linter @tomprince has setup
v1.5.0-beta.3
-Added broadcast for Blight, Habsburg, Dahan Insurrection, and The Great River loss conditions
-Changed color of some broadcast messages to make the color scheme for types of message more consistent
v1.5.0-beta.2
-Turn Order (Phase) UI is now interactable so players can manually track which phase they are in
-Added hotkey and context menu item to discard power cards (thanks to @AWConant)
-Fixed bug when using forget/discard hotkey on nothing (thanks to @AWConant)
-Forget and Discard will also work on the player's selected objects in addition to the hovered one
v1.5.0-beta.1
-Changed wording on aspect/progression buttons to hopefully be less confusing
-Added fast/slow tag to power cards. Blitz will now give discount for fast powers.
-Added tag to fear cards and dividers. Earning a fear card will now work again with face up fear cards
-Added more checks for Grey (spectator) to prevent scripting errors
-Moved eventless and blight cardless setup into variant options
1.4.2
-Added a "Return to Deck" button to 2 Branch and Claw Events
-Made it so locked power cards' Energy Cost isn't counted (useful for Aid of Lesser Spirits)
-Made it so unlocked card editors, rulebooks, and reminder cards aren't put back in their bags
-Fixed issues with Habsburg + Eventless setup
-Fixed issue with Great River setup
-Fixed Destroying Towns/Cities adding incorrect Fear
1.4.2-beta.3
-Command cards are setup last (fixes Habsburg 5+ bug)
-Grey color is skipped for player swap button setup
-Moved exploratory power setup into powers section