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update merge master #18

Merged
merged 119 commits into from
Oct 4, 2024
Merged

update merge master #18

merged 119 commits into from
Oct 4, 2024

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tarawow
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@tarawow tarawow commented Oct 4, 2024

Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

Issues Addressed:

  • Closes

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
  • Video evidence, knowledge databases or other public sources (e.g forums, Wowhead, etc.)
  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

This PR has been:

  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.

Known Issues and TODO List:

  • [ ]
  • [ ]

How to Test AzerothCore PRs

When a PR is ready to be tested, it will be marked as [WAITING TO BE TESTED].

You can help by testing PRs and writing your feedback here on the PR's page on GitHub. Follow the instructions here:

http://www.azerothcore.org/wiki/How-to-test-a-PR

REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).

For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.

Knindzagxg and others added 30 commits September 12, 2024 21:43
…#19947)

fix(Scripts/BlackTemple): Fix variable not being set to false when Akama dies
…of Azzinoth (#19967)

fix(Scripts/Core): fix blaze and flame bast casting for Flame of Azzinoth
…#19948)

* fix(Scripts/BlackTemple): fix stationary shadow demons

* optimization: use else if to stop the execution when a condition is reach

* revert last changes and fix the spell to allow move while casting

* .
#19944)

* fix(Scripts/BlackTemple): Parasitic Shadowfiends should not target players affected with debuff

* Update boss_illidan.cpp

* Update src/server/scripts/Outland/BlackTemple/boss_illidan.cpp

* make it simple
#19946)

* fix(Scripts/BlackTemple): Implement emotes when opening Najentus and Den of Mortal Delights

* only check if state is done
* fix(Scripts/BT): correct illidari council enrage timer

* wrong conversion from 5ae1473

* redundant
#19962)

* fix(Core/PlayerQuest): Introduce flag QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT

- this allows flagging quests so that they will not count towards Loremaster achievement
- update Corrupted Flower Quests in Felwood accordingly as a first use case

* load Specialflags as uint32 from DB
Revert "fix(Core/Spells): Resolve a case of triggered spells prolonging comba…"

This reverts commit edd7e10.
…19968)

fix(Scripts/BlackTemple): fix the charge mechanic of Flames of Azzinoth

* remove also a old duplicate check in a spell script
…t. (#19991)

* Revert "fix(Core/Spells): Revert triggered spell logic change. (#19983)"

This reverts commit 3bb5ec7.

* Add aura effect check.

Co-Authored-By: Anton Popovichenko <[email protected]>

* Add comment, use target instead of owner.

* Adjust comment terminology.

---------

Co-authored-by: Anton Popovichenko <[email protected]>
…ng (#19957)

* fix(DB/Creature) Black Temple - Illidari Assassin: Riposte ability missing

* fix(DB/Creature): Black Temple - Illidari Assassin: Riposte ability missing

* Update 2024_09_13_00.sql

* bitwise method
… version. (#19997)

* fix(CI/MacOS): Fix MacOS CI dependency installation.

* Try to use macos 14 version

* Remove brew cleanup and z3 dependency

* Adjust readline lib discovery

* Update macos supported version in SECURITY.md
* remove weird blanks

* update if

* ) ) to ))

* missed some ) )

* now switch

* .
* fix(Core/AllMapScript) Update structure to use CALL_ENABLED_HOOKS

* fatal error: no template named 'vector' in namespace 'std'

* fix build

Co-authored-by: Anton Popovichenko <[email protected]>

---------

Co-authored-by: Anton Popovichenko <[email protected]>
FrancescoBorzi and others added 29 commits September 29, 2024 13:10
…ns (#20104)

* fix Orgrim's Hammer and The Skybreaker marker npcs

* change insert to update
…kama (#20076)

* init

* Update boss_shade_of_akama.cpp

* Update boss_shade_of_akama.cpp

* Update boss_shade_of_akama.cpp

* update factions

bench with the faction sniffs

Co-Authored-By: Benjamin Jackson <[email protected]>

* set spawned creatures in combat again

Co-Authored-By: Benjamin Jackson <[email protected]>

* wip change faction to defender

* Update boss_shade_of_akama.cpp

* Update boss_shade_of_akama.cpp

* set hostiles in combat

* Akama shade reset test (#12)

compilation of commits with fixes and debugging

* Update boss_shade_of_akama.cpp

* Update factions_shade.sql

* Update factions_shade.sql

* Update factions_shade.sql

* Update factions_shade.sql

* 5s instead of 5ms

* change faction enum names

* revert faction change on player death

* unused import

* Update boss_shade_of_akama.cpp

* unsummon all non-defenders

* clear summons on all players dead

* blank space

* make creatures not stop spawning on player wipe

* oops

---------

Co-authored-by: Benjamin Jackson <[email protected]>
* vehicle aura stacking

Rename flight speed related auras
Co-authored-by: Laise <[email protected]>

* rename to better match existing flight auras
* fix(DB/Gameobject): add gameobjects to transports

* remove comment

* assign chairs to correct transport
* fix(Creature/Model) Model probability change

* Fixes compilation and recommendations

* Data extracted 51831

Co-authored-by: Benjamin Jackson <[email protected]>

---------

Co-authored-by: Benjamin Jackson <[email protected]>
@tarawow tarawow merged commit 3c81290 into tarawow:tarawow-master Oct 4, 2024
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