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update merge master #18
Commits on Sep 13, 2024
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fix(Core/PlayerStorage): Equip OH, 2H, Titan's Grip weapon swapping (#…
…19884) titan's grip, unequip with full bags
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fix(Scripts/BlackTemple): Fix variable not being set to true when Ak… (…
…#19947) fix(Scripts/BlackTemple): Fix variable not being set to false when Akama dies
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Commits on Sep 14, 2024
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fix(Scripts/BlackTemple): fix blaze and flame bast casting for Flame …
…of Azzinoth (#19967) fix(Scripts/Core): fix blaze and flame bast casting for Flame of Azzinoth
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fix(Core/Spells): Shadow demon - Allow to move while casting Paralyze (…
…#19948) * fix(Scripts/BlackTemple): fix stationary shadow demons * optimization: use else if to stop the execution when a condition is reach * revert last changes and fix the spell to allow move while casting * .
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Commits on Sep 15, 2024
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fix(Scripts/BlackTemple): Parasitic Shadowfiends should not target pl… (
#19944) * fix(Scripts/BlackTemple): Parasitic Shadowfiends should not target players affected with debuff * Update boss_illidan.cpp * Update src/server/scripts/Outland/BlackTemple/boss_illidan.cpp * make it simple
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fix(Scripts/BlackTemple): Implement emotes when opening Najentus and … (
#19946) * fix(Scripts/BlackTemple): Implement emotes when opening Najentus and Den of Mortal Delights * only check if state is done
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fix(Scripts/BT): correct illidari council enrage timer (#19975)
* fix(Scripts/BT): correct illidari council enrage timer * wrong conversion from 5ae1473 * redundant
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fix(Core/PlayerQuest): Introduce flag QUEST_SPECIAL_FLAGS_NO_LOREMAST… (
#19962) * fix(Core/PlayerQuest): Introduce flag QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT - this allows flagging quests so that they will not count towards Loremaster achievement - update Corrupted Flower Quests in Felwood accordingly as a first use case * load Specialflags as uint32 from DB
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Commits on Sep 16, 2024
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fix(Core/Spells): Revert triggered spell logic change. (#19983)
Revert "fix(Core/Spells): Resolve a case of triggered spells prolonging comba…" This reverts commit edd7e10.
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Commits on Sep 18, 2024
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fix(Scripts/BlackTemple): Flames of Azzinoth - Fix the charge logic (#…
…19968) fix(Scripts/BlackTemple): fix the charge mechanic of Flames of Azzinoth * remove also a old duplicate check in a spell script
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Commits on Sep 19, 2024
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fix(Core/Spells): Resolve a case of triggered spells prolonging comba…
…t. (#19991) * Revert "fix(Core/Spells): Revert triggered spell logic change. (#19983)" This reverts commit 3bb5ec7. * Add aura effect check. Co-Authored-By: Anton Popovichenko <[email protected]> * Add comment, use target instead of owner. * Adjust comment terminology. --------- Co-authored-by: Anton Popovichenko <[email protected]>
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Commits on Sep 20, 2024
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Fix(db/creature) black temple illidari assassin riposte ability missi…
…ng (#19957) * fix(DB/Creature) Black Temple - Illidari Assassin: Riposte ability missing * fix(DB/Creature): Black Temple - Illidari Assassin: Riposte ability missing * Update 2024_09_13_00.sql * bitwise method
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Commits on Sep 21, 2024
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fix(CI/macOS): Fix macOS CI dependency installation by updating macOS…
… version. (#19997) * fix(CI/MacOS): Fix MacOS CI dependency installation. * Try to use macos 14 version * Remove brew cleanup and z3 dependency * Adjust readline lib discovery * Update macos supported version in SECURITY.md
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fix(DB/ArgentTournament): Stabled Campaign Warhorse missing error mes…
…sage (#19926) * fix lance requirement error msg * ;
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chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks * update if * ) ) to )) * missed some ) ) * now switch * .
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chore(Core/AllMapScript) Update structure (#19979)
* fix(Core/AllMapScript) Update structure to use CALL_ENABLED_HOOKS * fatal error: no template named 'vector' in namespace 'std' * fix build Co-authored-by: Anton Popovichenko <[email protected]> --------- Co-authored-by: Anton Popovichenko <[email protected]>
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fix(Scripts/Commands): Prevent crash if you use doublequotes in go cr… (
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fix(DB/Creature) Ebon Blade Commander Equipment (#19846)
* fix(DB/Creature) Ebon Blade Commander Equipment * fix(DB/Creature) Ebon Blade Commander Equipment * Update rev_1725226115559982400.sql * Update rev_1725226115559982400.sql ---------
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feat(Core/Commands): Add debug command for applying a spell cooldown. (…
…#20004) * Init. * Correct wrong query characters.
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Commits on Sep 22, 2024
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fix(DB/quest_offer_reward): C'Thun's Legacy turnin dialogue (#19130)
* fix(DB/quest_offer_reward): C'Thun's Legacy turnin dialogue * fix(DB/quest_offer_reward): C'Thun's Legacy turnin dialogue
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fix(DB/Creature): [Loot] Unyielding mobs low drop of Runecloth (#19910)
* fix(DB/Creature): chances items changed * fix: edit items chances and set GroupId
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fix(DB/creature_text): (Pit of Saron, AzjolNerub) assign BroadcastTex…
…tId to creature_text (#18611) * (Instance:Pit of Saron) cleanup some duplicated txt lines and make use broadcast_text for localization support (Instance:AzjolNerub) added ruRU creature_text localization for Anub'arak intro (because BroadcastTextId unknown) * Update txt_line_fix.sql Remove excess line breaks * Rescued Alliance Slave connect heroic version template --------- Co-authored-by: Walter Pagani <[email protected]>
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fix(Core/Spells): Fix Fatal Attraction procing multiple times for eac… (
#20014) fix(Core/Spells): Fix Fatal Attraction procing multiple times for each player nearby
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fix(DB/Item): Buycount adjustment for Star's Lament and Star's Tear (#…
…18887) Create starstearlament.sql
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Commits on Sep 23, 2024
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fix(DB/Quest) - Omit deprecated Pledge of Secrecy from Goblin and Gno…
…me Engineering Questlines. (#19577) * Add level adjustments for Pledge of Secrecy 30->20 * quest_template_addon -> quest_template * nvim lowercased everything * Update to remove the Pledge of Secrecy from the chain instead * Set RewardNextQuest for other horde breadcrumbs as well
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fix(Scripts/Quest): Fires Over Skettis (#19567)
* fix(Scripts/Quest): Fires Over Skettis * Update spell_item.cpp ---------
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fix(Scripts/BlackTemple): Fix Fatal Attraction not being removed if t… (
#20021) fix(Scripts/BlackTemple): Fix Fatal Attraction not being removed if targets move apart
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Commits on Sep 24, 2024
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fix(DB/Event): Love is in the Air event missing Love Boat vehicles 1 (#…
…19987) * add sql add boats remove vehicle_seat_addon stuff Co-authored-by: Dr-J <[email protected]> * update smartAI comments with Keira3 * fix sql, make summoners invisible to players * change spellId 62011 to 'Romantic' 69352 * Update rev_1725993194571320983.sql --------- Co-authored-by: Dr-J <[email protected]> Co-authored-by: sudlud <[email protected]>
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fix(Core/Loot): Fix crash for round robin loot mode when solving ques…
…t item for offline loot owner. (#20033)
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fix(Scripts/TheEye): Kael'thas p5 transition, flight, MotionMaster:Mo…
…veTakeoff (#20005) Co-authored-by: killerwife <[email protected]>
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Commits on Sep 25, 2024
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fix(Scripts/BlackTemple): Correct the door announcement to only annou… (
#20036) fix(Scripts/BlackTemple): Correct the door announcement to only announce on the first bosses
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refactor(SQL/Quest) Rescuing the Rescuers ID 11244 (#20030)
* refactor(SQL/Quest) Rescuing the Rescuers ID 11244 * fix range and max targets * Texts are added and the smart_script list is modified Co-authored-by: DEV Seaferer <[email protected]> --------- Co-authored-by: DEV Seaferer <[email protected]>
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fix(Core/Unit): fix Dual Wield for more creatures, CREATURE_FLAG_EXTR…
…A_USE_OFFHAND_ATTACK, creature disarm damage (#20015) * enable CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK * sql set CREATURE_FLAG_EXTRA_USE_OFFHAND * use new HasOffHandWeaponForAttack instead of haveOffhandWeapon no longer requires m_CanDualwield set to use Offhand attack requires non-disarmed weapon in Offhand OR creature_flag_extra enabled Co-authored-by: Ovah <[email protected]> Co-authored-by: Warlockbugs <[email protected]> * Make shapeshift forms which dont override attack speed use weapon damage Co-authored-by: killerwife <[email protected]> * SetEquipmentSlots turning off damage update when using template default Co-authored-by: killerwife <[email protected]> * Setup DualWield & Damage On Equipment Updates, implement Set and GetVirtualItem Co-authored-by: Yatzii <[email protected]> * creature disarm damage set disarm to reduce minmax damage by 50% instead of setting to 0 Co-authored-by: Warlockbugs <[email protected]> --------- Co-authored-by: Ovah <[email protected]> Co-authored-by: Warlockbugs <[email protected]> Co-authored-by: killerwife <[email protected]> Co-authored-by: Yatzii <[email protected]>
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Commits on Sep 26, 2024
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fix(Core/Unit): fix Dual Wield for more creatures... (#20047)
* non-weapons should return true * remove shapeshift check
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Commits on Sep 27, 2024
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chore(DB/CreatureText) Translate text in city guards (#20034)
Co-authored-by: Álvaro Martín <[email protected]>
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new BattlegroundDesertionTypes for hook OnBattlegroundDesertion (#20039)
* new BattlegroundDesertionTypes for hook OnBattlegroundDesertion * chore: minor improvements --------- Co-authored-by: laasker <[email protected]>
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Commits on Sep 28, 2024
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(DB/Creatures): fixup Dual Wield for creatures, remove some CREATURE_…
…FLAG_EXTRA_USE_OFFHAND_ATTACK (#20061) remove flags
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fix(Script/BlackTemple): teleport position with fatal attraction (#19971
) * fix(Script/BlackTemple): teleport position with fatal attraction * fix codestyle * try a new way by keeping a random teleport * remove the old fixed position * improve the dest selection * raycast around the new position for check a valid dest * fix codestyle * revert the old changes * refactor to remove the while loop * few refactor * Revert "few refactor" This reverts commit fb7613d. * . * add a los check * new improvement with stairs cases & console errors * fix disableWarning option * Update boss_mother_shahraz.cpp * Update boss_mother_shahraz.cpp * Update boss_mother_shahraz.cpp * Update boss_mother_shahraz.cpp * Update boss_mother_shahraz.cpp
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fix(DB/Creature): remove stun immunity from Coilfang Strider (#20071)
remove stun mechanic immune
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chore(Apps/Codestyle): add a new check for if statements (#20073)
* chore(Apps/CodeStyle): add a new check for if statements * update * Update spell_priest.cpp * Update codestyle.py
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fix(Core/Script) - Black Temple - Gurtogg Bloodboil - Bewildering Str…
…ike mechanics doesnt work as it should (#20074) * spell_gurtogg_bloodboil_bewildering_strike_aura class added * Create spell_gurtogg_bloodboil_bewildering_strike_aura * extension sql added * CanAIAttack condition added * Delete data/sql/updates/pending_db_world/spell_gurtogg_bloodboil_bewildering_strike_aura.sql
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Commits on Sep 29, 2024
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fix(Scripts/ICC): Fix Valkyr "teleportation" effect caused by movemen…
…t desynchronization between server and client. (#20080)
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fix(Core/Battlefield): shapeshift aura removal from players on leavin…
…g arena or battleground (#20069) no longer remove shapeshift auras from player on leave
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Commits on Sep 30, 2024
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fix(DB/Creature): Icecrown Orgrim's Hammer and The Skybreaker map ico…
…ns (#20104) * fix Orgrim's Hammer and The Skybreaker marker npcs * change insert to update
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fix(Core/Spells): Restricted aura application prevention when immune …
…to banish effects (e.g cyclone) (#20060)
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fix(Scripts/TheBlackTemple): resetting behaviour in p1 for Shade of A…
…kama (#20076) * init * Update boss_shade_of_akama.cpp * Update boss_shade_of_akama.cpp * Update boss_shade_of_akama.cpp * update factions bench with the faction sniffs Co-Authored-By: Benjamin Jackson <[email protected]> * set spawned creatures in combat again Co-Authored-By: Benjamin Jackson <[email protected]> * wip change faction to defender * Update boss_shade_of_akama.cpp * Update boss_shade_of_akama.cpp * set hostiles in combat * Akama shade reset test (#12) compilation of commits with fixes and debugging * Update boss_shade_of_akama.cpp * Update factions_shade.sql * Update factions_shade.sql * Update factions_shade.sql * Update factions_shade.sql * 5s instead of 5ms * change faction enum names * revert faction change on player death * unused import * Update boss_shade_of_akama.cpp * unsummon all non-defenders * clear summons on all players dead * blank space * make creatures not stop spawning on player wipe * oops --------- Co-authored-by: Benjamin Jackson <[email protected]>
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fix(Core/Unit): Flight Form riding crop, vehicle speed auras (#20079)
* vehicle aura stacking Rename flight speed related auras Co-authored-by: Laise <[email protected]> * rename to better match existing flight auras
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fix(DB/Gameobject): add gameobjects to transports (#20117)
* fix(DB/Gameobject): add gameobjects to transports * remove comment * assign chairs to correct transport
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Commits on Oct 2, 2024
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fix(Creature/Model): Model probability change (#20062)
* fix(Creature/Model) Model probability change * Fixes compilation and recommendations * Data extracted 51831 Co-authored-by: Benjamin Jackson <[email protected]> --------- Co-authored-by: Benjamin Jackson <[email protected]>
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fix(DB/WailingCaverns): make Boahn cast snake form (#20119)
* Create boahn.sql * Update boahn.sql
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Commits on Oct 3, 2024
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