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Iris Shader Compatibility
As of 9.16.2
, this mod aims to be compatible with Iris shaders. In particular, the Rending Plinth's gateway block would otherwise be completely invisible due to the method used to render it. Sadly, there doesn't seem to be any automatic way to register blocks with all shaderpacks to have a specific render type. It therefore falls on you, the user, to tweak whatever shaderpack you're using to achieve the best results.
Alteratively, you can disable this compatibility feature in the client-side config file.
Below are which shaders perform well after tweaked for the 1.21 version (using Iris) or the 1.20 version (using Oculus). Though these mods are based on the same root, they actually behave somewhat differently here, so a shaderpack that is highly compatible with Reactive on one might not be on another.
Also, there are some shaderpacks that do not alter the graphics of the end portal beyond the Iris default -- those are listed as 'No Tweak Possible'. This means that they will work fine with Reactive, but the graphics of the Rending Plinth can't be improved by following this guide.
Shader | Version Tested |
---|---|
Complimentary | r5.4 |
Photon | 1.1 |
Rethinking Voxels | r0.1-beta6a |
Super Duper Vanilla | 1.3.5 |
Shader | Version Tested |
---|---|
SEUS Renewed | 1.0.1 |
Sildur's Enhanced Default | 1.171 Fancy |
VanillaAA | 1.3 |
Vanilla Plus | 3.2 |
Shader | Version Tested | Issue |
---|---|---|
BSL | v8.4.01.2 | End Portal material won't apply to Gateway |
Shader | Version Tested |
---|---|
BSL | v8.4.01.2 |
Super Duper Vanilla | 1.3.5 |
Shader | Version Tested |
---|---|
Vanilla Plus | 3.2 |
Shader | Version Tested | Issue |
---|---|---|
Complimentary | r5.4 | Gateway is invisible |
Rethinking Voxels | r0.1-beta6a | Gateway is invisible |
Photon | 1.1 | Gateway is invisible |
SEUS Renewed | 1.0.1 | Gateway is invisible |
Sildur's Enhanced Default | 1.171 Fancy | Gateway is invisible |
VanillaAA | 1.3 | Gateway is invisible |
First, open your instance folder and navigate to instance/shaderpacks
. Extract the zip file containing the shader you want to modify into a folder inside the instance/shaderpacks
folder. Iris can open folders as easily as zip files, so you'll be able to use it even unzipped.
This file may be in the root of the shaderpack, but will definitely be somewhere inside it. It's a text file -- you can open it in Notepad or equivalent.
If there are multiple instances, this probably means that the file is using conditional sections for different Minecraft versions. You can either just add reactive:gateway
to the section for the version you're playing or just add it everywhere. You might also take the time to add blocks from other mods to relevant categories as you see fit.
For example, in Complementary Remastered, the relevant line would look like this when you're done:
block.60025=end_portal end_gateway reactive:gateway
You can reload either by reloading into the entire world, or by using the debug command F3 + R. With any luck, the gateways above Rending Plinths should now look similar to End Gateways do in your shaderpack!
If you find areas that you were hoping would have more info, please open an issue!